mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 07:41:22 +00:00
- use a vector instead of a map to store a texture's descriptor sets.
In this case a map is total overkill and its poor memory locality will always incur some performance hit. A vector here can only collect a very small amount of entries so the time to search is nearly irrelevant.
This commit is contained in:
parent
3ad9783d8f
commit
4d768e5a49
2 changed files with 41 additions and 30 deletions
|
@ -57,6 +57,12 @@ VkHardwareTexture::~VkHardwareTexture()
|
|||
if (fb)
|
||||
{
|
||||
auto &deleteList = fb->FrameDeleteList;
|
||||
for (auto &it : mDescriptorSets)
|
||||
{
|
||||
deleteList.Descriptors.push_back(std::move(it.descriptor));
|
||||
it.descriptor = nullptr;
|
||||
}
|
||||
mDescriptorSets.clear();
|
||||
if (mImage) deleteList.Images.push_back(std::move(mImage));
|
||||
if (mImageView) deleteList.ImageViews.push_back(std::move(mImageView));
|
||||
if (mStagingBuffer) deleteList.Buffers.push_back(std::move(mStagingBuffer));
|
||||
|
@ -104,36 +110,34 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
|
|||
|
||||
if (tex->isHardwareCanvas()) static_cast<FCanvasTexture*>(tex)->NeedUpdate();
|
||||
|
||||
DescriptorKey key;
|
||||
key.clampmode = clampmode;
|
||||
key.flags = flags;
|
||||
auto &descriptorSet = mDescriptorSets[key];
|
||||
if (!descriptorSet)
|
||||
for (auto &set : mDescriptorSets)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
descriptorSet = fb->GetRenderPassManager()->DescriptorPool->allocate(fb->GetRenderPassManager()->TextureSetLayout.get());
|
||||
descriptorSet->SetDebugName("VkHardwareTexture.mDescriptorSets");
|
||||
|
||||
VulkanSampler *sampler = fb->GetSamplerManager()->Get(clampmode);
|
||||
int numLayers = mat->GetLayers();
|
||||
|
||||
//int maxTextures = 6;
|
||||
auto baseView = GetImageView(tex, translation, flags);
|
||||
//numLayers = clamp(numLayers, 1, maxTextures);
|
||||
|
||||
WriteDescriptors update;
|
||||
update.addCombinedImageSampler(descriptorSet.get(), 0, baseView, sampler, mImageLayout);
|
||||
for (int i = 1; i < numLayers; i++)
|
||||
{
|
||||
FTexture *layer;
|
||||
auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
|
||||
update.addCombinedImageSampler(descriptorSet.get(), i, systex->GetImageView(layer, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout);
|
||||
}
|
||||
update.updateSets(fb->device);
|
||||
if (set.descriptor && set.clampmode == clampmode && set.flags == flags) return set.descriptor.get();
|
||||
}
|
||||
|
||||
return descriptorSet.get();
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto descriptor = fb->GetRenderPassManager()->DescriptorPool->allocate(fb->GetRenderPassManager()->TextureSetLayout.get());
|
||||
|
||||
descriptor->SetDebugName("VkHardwareTexture.mDescriptorSets");
|
||||
|
||||
VulkanSampler *sampler = fb->GetSamplerManager()->Get(clampmode);
|
||||
int numLayers = mat->GetLayers();
|
||||
|
||||
//int maxTextures = 6;
|
||||
auto baseView = GetImageView(tex, translation, flags);
|
||||
//numLayers = clamp(numLayers, 1, maxTextures);
|
||||
|
||||
WriteDescriptors update;
|
||||
update.addCombinedImageSampler(descriptor.get(), 0, baseView, sampler, mImageLayout);
|
||||
for (int i = 1; i < numLayers; i++)
|
||||
{
|
||||
FTexture *layer;
|
||||
auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
|
||||
update.addCombinedImageSampler(descriptor.get(), i, systex->GetImageView(layer, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout);
|
||||
}
|
||||
update.updateSets(fb->device);
|
||||
mDescriptorSets.emplace_back(clampmode, flags, std::move(descriptor));
|
||||
return mDescriptorSets.back().descriptor.get();
|
||||
}
|
||||
|
||||
VulkanImage *VkHardwareTexture::GetImage(FTexture *tex, int translation, int flags)
|
||||
|
|
|
@ -58,15 +58,22 @@ private:
|
|||
void GenerateMipmaps(VulkanImage *image, VulkanCommandBuffer *cmdbuffer);
|
||||
static int GetMipLevels(int w, int h);
|
||||
|
||||
struct DescriptorKey
|
||||
struct DescriptorEntry
|
||||
{
|
||||
int clampmode;
|
||||
int flags;
|
||||
std::unique_ptr<VulkanDescriptorSet> descriptor;
|
||||
|
||||
bool operator<(const DescriptorKey &other) const { return memcmp(this, &other, sizeof(DescriptorKey)) < 0; }
|
||||
DescriptorEntry(int cm, int f, std::unique_ptr<VulkanDescriptorSet> &&d)
|
||||
{
|
||||
clampmode = cm;
|
||||
flags = f;
|
||||
descriptor = std::move(d);
|
||||
}
|
||||
};
|
||||
|
||||
std::map<DescriptorKey, std::unique_ptr<VulkanDescriptorSet>> mDescriptorSets;
|
||||
|
||||
std::vector<DescriptorEntry> mDescriptorSets;
|
||||
std::unique_ptr<VulkanImage> mImage;
|
||||
std::unique_ptr<VulkanImageView> mImageView;
|
||||
std::unique_ptr<VulkanBuffer> mStagingBuffer;
|
||||
|
|
Loading…
Reference in a new issue