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- Changed the DWORDs in dobject.h into uint32s, since they were preventing
edit-and-continue from working for the Windows source files. - When a WM_KEYDOWN message is received with VK_PROCESSKEY, the scan key is now used to retrieve the real virtual key for the message. This fixes the previous issue that caused me to completely disable the IME. - Removed the code that disables the IME, since it also disables the ability to switch between keyboard layouts that do not use an IME. - TranslateMessage() is no longer called if GUI capture mode is off, so no dead key processing is performed until it might be useful. SVN r1758 (trunk)
This commit is contained in:
parent
63e26df7b2
commit
4d4e8e89b3
4 changed files with 35 additions and 27 deletions
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@ -1,4 +1,15 @@
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August 6, 2009
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August 7, 2009
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- Changed the DWORDs in dobject.h into uint32s, since they were preventing
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edit-and-continue from working for the Windows source files.
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- When a WM_KEYDOWN message is received with VK_PROCESSKEY, the scan key is
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now used to retrieve the real virtual key for the message. This fixes the
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previous issue that caused me to completely disable the IME.
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- Removed the code that disables the IME, since it also disables the ability
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to switch between keyboard layouts that do not use an IME.
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- TranslateMessage() is no longer called if GUI capture mode is off, so no
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dead key processing is performed until it might be useful.
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August 6, 2009
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- Added player MugShotMaxHealth property. Negative values use the player's
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- Added player MugShotMaxHealth property. Negative values use the player's
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max health as the mug shot max health, zero uses 100 as the mug shot max
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max health as the mug shot max health, zero uses 100 as the mug shot max
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health, and positive values used directly as the mug shot max health.
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health, and positive values used directly as the mug shot max health.
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@ -90,11 +90,11 @@ enum EMetaType
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class FMetaData
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class FMetaData
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{
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{
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private:
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private:
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FMetaData (EMetaType type, DWORD id) : Type(type), ID(id) {}
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FMetaData (EMetaType type, uint32 id) : Type(type), ID(id) {}
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FMetaData *Next;
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FMetaData *Next;
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EMetaType Type;
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EMetaType Type;
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DWORD ID;
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uint32 ID;
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union
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union
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{
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{
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int Int;
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int Int;
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@ -113,19 +113,19 @@ public:
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~FMetaTable();
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~FMetaTable();
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FMetaTable &operator = (const FMetaTable &other);
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FMetaTable &operator = (const FMetaTable &other);
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void SetMetaInt (DWORD id, int parm);
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void SetMetaInt (uint32 id, int parm);
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void SetMetaFixed (DWORD id, fixed_t parm);
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void SetMetaFixed (uint32 id, fixed_t parm);
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void SetMetaString (DWORD id, const char *parm); // The string is copied
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void SetMetaString (uint32 id, const char *parm); // The string is copied
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int GetMetaInt (DWORD id, int def=0) const;
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int GetMetaInt (uint32 id, int def=0) const;
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fixed_t GetMetaFixed (DWORD id, fixed_t def=0) const;
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fixed_t GetMetaFixed (uint32 id, fixed_t def=0) const;
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const char *GetMetaString (DWORD id) const;
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const char *GetMetaString (uint32 id) const;
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FMetaData *FindMeta (EMetaType type, DWORD id) const;
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FMetaData *FindMeta (EMetaType type, uint32 id) const;
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private:
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private:
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FMetaData *Meta;
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FMetaData *Meta;
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FMetaData *FindMetaDef (EMetaType type, DWORD id);
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FMetaData *FindMetaDef (EMetaType type, uint32 id);
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void FreeMeta ();
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void FreeMeta ();
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void CopyMeta (const FMetaTable *other);
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void CopyMeta (const FMetaTable *other);
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};
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};
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@ -249,7 +249,7 @@ namespace GC
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extern DObject *Root;
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extern DObject *Root;
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// Current white value for potentially-live objects.
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// Current white value for potentially-live objects.
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extern DWORD CurrentWhite;
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extern uint32 CurrentWhite;
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// Current collector state.
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// Current collector state.
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extern EGCState State;
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extern EGCState State;
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@ -264,7 +264,7 @@ namespace GC
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extern int StepMul;
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extern int StepMul;
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// Current white value for known-dead objects.
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// Current white value for known-dead objects.
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static inline DWORD OtherWhite()
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static inline uint32 OtherWhite()
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{
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{
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return CurrentWhite ^ OF_WhiteBits;
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return CurrentWhite ^ OF_WhiteBits;
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}
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}
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@ -446,7 +446,7 @@ private:
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public:
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public:
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DObject *ObjNext; // Keep track of all allocated objects
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DObject *ObjNext; // Keep track of all allocated objects
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DObject *GCNext; // Next object in this collection list
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DObject *GCNext; // Next object in this collection list
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DWORD ObjectFlags; // Flags for this object
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uint32 ObjectFlags; // Flags for this object
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public:
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public:
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DObject ();
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DObject ();
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@ -207,6 +207,12 @@ bool GUIWndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESU
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if (GetKeyState(VK_SHIFT) & 0x8000) ev.data3 |= GKM_SHIFT;
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if (GetKeyState(VK_SHIFT) & 0x8000) ev.data3 |= GKM_SHIFT;
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if (GetKeyState(VK_CONTROL) & 0x8000) ev.data3 |= GKM_CTRL;
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if (GetKeyState(VK_CONTROL) & 0x8000) ev.data3 |= GKM_CTRL;
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if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT;
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if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT;
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if (wParam == VK_PROCESSKEY)
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{ // Use the scan code to determine the real virtual-key code.
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// ImmGetVirtualKey() will supposedly do this, but it just returns
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// VK_PROCESSKEY again.
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wParam = MapVirtualKey((lParam >> 16) & 255, 1);
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}
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if ( (ev.data1 = MapVirtualKey(wParam, 2)) )
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if ( (ev.data1 = MapVirtualKey(wParam, 2)) )
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{
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{
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D_PostEvent(&ev);
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D_PostEvent(&ev);
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@ -702,7 +708,10 @@ void I_GetEvent ()
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exit (mess.wParam);
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exit (mess.wParam);
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if (EAXEditWindow == 0 || !IsDialogMessage (EAXEditWindow, &mess))
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if (EAXEditWindow == 0 || !IsDialogMessage (EAXEditWindow, &mess))
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{
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{
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TranslateMessage (&mess);
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if (GUICapture)
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{
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TranslateMessage (&mess);
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}
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DispatchMessage (&mess);
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DispatchMessage (&mess);
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}
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}
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}
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}
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@ -917,18 +917,6 @@ void DoMain (HINSTANCE hInstance)
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width = 512;
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width = 512;
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height = 384;
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height = 384;
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// Disable the input method editor (not present in Win95/NT4)
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HMODULE imm32 = LoadLibrary("imm32.dll");
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if (imm32 != NULL)
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{
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BOOL (WINAPI *DisableIME)(DWORD) = (BOOL(WINAPI *)(DWORD))GetProcAddress(imm32, "ImmDisableIME");
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if (DisableIME != NULL)
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{
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DisableIME(0);
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}
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FreeLibrary(imm32);
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}
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// Many Windows structures that specify their size do so with the first
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// Many Windows structures that specify their size do so with the first
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// element. DEVMODE is not one of those structures.
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// element. DEVMODE is not one of those structures.
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memset (&displaysettings, 0, sizeof(displaysettings));
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memset (&displaysettings, 0, sizeof(displaysettings));
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