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Don't let the game start if the saved game passed to -loadgame is invalid. Often times, especially during a multiplayer game, a player can accidentally pass an invalid save file to load at the command line, which results in the netgame starting anyway before immediately desyncing. This aims to address that.
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@ -3158,6 +3158,19 @@ static int D_DoomMain_Internal (void)
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// Now that we have the IWADINFO, initialize the autoload ini sections.
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GameConfig->DoAutoloadSetup(iwad_man);
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// Prevent the game from starting if the savegame passed to -loadgame is invalid
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v = Args->CheckValue("-loadgame");
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if (v)
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{
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FString file(v);
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FixPathSeperator(file);
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DefaultExtension(file, "." SAVEGAME_EXT);
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if (!FileExists(file))
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{
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I_FatalError("Cannot find savegame %s", file.GetChars());
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}
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}
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// reinit from here
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do
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