- pass level as an argument to some code being used by the map loader.

This commit is contained in:
Christoph Oelckers 2018-12-29 16:19:38 +01:00
parent eecf3a203a
commit 4d34e5997b
4 changed files with 63 additions and 64 deletions

View File

@ -282,7 +282,7 @@ struct FCoverageBuilder
//
//==========================================================================
void BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, const DVector2 &displacement)
void BuildPortalCoverage(FLevelLocals *Level, FPortalCoverage *coverage, subsector_t *subsector, const DVector2 &displacement)
{
TArray<FCoverageVertex> shape;
double centerx=0, centery=0;
@ -298,7 +298,7 @@ void BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, cons
build.center.x = xs_CRoundToInt(centerx / subsector->numlines);
build.center.y = xs_CRoundToInt(centery / subsector->numlines);
build.CollectNode(level.HeadNode(), shape);
build.CollectNode(Level->HeadNode(), shape);
coverage->subsectors = new uint32_t[build.collect.Size()];
coverage->sscount = build.collect.Size();
memcpy(coverage->subsectors, &build.collect[0], build.collect.Size() * sizeof(uint32_t));
@ -310,9 +310,9 @@ void BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, cons
//
//==========================================================================
static void CollectPortalSectors(FPortalMap &collection)
static void CollectPortalSectors(FLevelLocals *Level, FPortalMap &collection)
{
for (auto &sec : level.sectors)
for (auto &sec : Level->sectors)
{
for (int j = 0; j < 2; j++)
{
@ -337,12 +337,12 @@ static void CollectPortalSectors(FPortalMap &collection)
//
//==========================================================================
static void GroupSectorPortals()
static void GroupSectorPortals(FLevelLocals *Level)
{
FPortalMap collection;
CollectPortalSectors(collection);
level.portalGroups.Clear();
CollectPortalSectors(Level, collection);
Level->portalGroups.Clear();
FPortalMap::Iterator it(collection);
FPortalMap::Pair *pair;
@ -363,7 +363,7 @@ static void GroupSectorPortals()
FSectorPortalGroup *portal = new FSectorPortalGroup;
portal->mDisplacement = pair->Key.mDisplacement;
portal->plane = (i == 1 ? sector_t::floor : sector_t::ceiling); /**/
level.portalGroups.Push(portal);
Level->portalGroups.Push(portal);
for (unsigned j = 0; j < pair->Value.Size(); j++)
{
sector_t *sec = pair->Value[j].mSub;
@ -390,29 +390,29 @@ static void GroupSectorPortals()
//
//==========================================================================
static void GroupLinePortals()
static void GroupLinePortals(FLevelLocals *Level)
{
level.linePortalSpans.Clear();
Level->linePortalSpans.Clear();
TArray<int> tempindex;
tempindex.Reserve(level.linePortals.Size());
memset(&tempindex[0], -1, level.linePortals.Size() * sizeof(int));
tempindex.Reserve(Level->linePortals.Size());
memset(&tempindex[0], -1, Level->linePortals.Size() * sizeof(int));
for (unsigned i = 0; i < level.linePortals.Size(); i++)
for (unsigned i = 0; i < Level->linePortals.Size(); i++)
{
auto port = level.linePortals[i];
auto port = Level->linePortals[i];
bool gotsome;
if (tempindex[i] == -1)
{
tempindex[i] = level.linePortalSpans.Size();
line_t *pSrcLine = level.linePortals[i].mOrigin;
line_t *pLine = level.linePortals[i].mDestination;
FLinePortalSpan &glport = level.linePortalSpans[level.linePortalSpans.Reserve(1)];
glport.lines.Push(&level.linePortals[i]);
tempindex[i] = Level->linePortalSpans.Size();
line_t *pSrcLine = Level->linePortals[i].mOrigin;
line_t *pLine = Level->linePortals[i].mDestination;
FLinePortalSpan &glport = Level->linePortalSpans[Level->linePortalSpans.Reserve(1)];
glport.lines.Push(&Level->linePortals[i]);
// We cannot do this grouping for non-linked portals because they can be changed at run time.
if (level.linePortals[i].mType == PORTT_LINKED && pLine != nullptr)
if (Level->linePortals[i].mType == PORTT_LINKED && pLine != nullptr)
{
glport.v1 = pLine->v1;
glport.v2 = pLine->v2;
@ -420,12 +420,12 @@ static void GroupLinePortals()
{
// now collect all other colinear lines connected to this one. We run this loop as long as it still finds a match
gotsome = false;
for (unsigned j = 0; j < level.linePortals.Size(); j++)
for (unsigned j = 0; j < Level->linePortals.Size(); j++)
{
if (tempindex[j] == -1)
{
line_t *pSrcLine2 = level.linePortals[j].mOrigin;
line_t *pLine2 = level.linePortals[j].mDestination;
line_t *pSrcLine2 = Level->linePortals[j].mOrigin;
line_t *pLine2 = Level->linePortals[j].mDestination;
// angular precision is intentionally reduced to 32 bit BAM to account for precision problems (otherwise many not perfectly horizontal or vertical portals aren't found here.)
unsigned srcang = pSrcLine->Delta().Angle().BAMs();
unsigned dstang = pLine->Delta().Angle().BAMs();
@ -442,7 +442,7 @@ static void GroupLinePortals()
tempindex[j] = tempindex[i];
if (pLine->v1 == pLine2->v2) glport.v1 = pLine2->v1;
else glport.v2 = pLine2->v2;
glport.lines.Push(&level.linePortals[j]);
glport.lines.Push(&Level->linePortals[j]);
}
}
}
@ -453,30 +453,31 @@ static void GroupLinePortals()
}
// Final assignment can only be done when all allocations are finished. Otherwise the array may be moved.
for (unsigned i = 0; i < level.linePortals.Size(); i++)
for (unsigned i = 0; i < Level->linePortals.Size(); i++)
{
level.linePortals[i].mGroup = &level.linePortalSpans[tempindex[i]];
Level->linePortals[i].mGroup = &Level->linePortalSpans[tempindex[i]];
}
}
void InitPortalGroups()
void InitPortalGroups(FLevelLocals *Level)
{
if (level.nodes.Size() > 0)
GroupSectorPortals();
GroupLinePortals();
if (Level->nodes.Size() > 0)
GroupSectorPortals(Level);
GroupLinePortals(Level);
}
CCMD(dumpportals)
{
for(unsigned i=0;i<level.portalGroups.Size(); i++)
auto Level = &level;
for(unsigned i=0;i<Level->portalGroups.Size(); i++)
{
auto p = level.portalGroups[i];
auto p = Level->portalGroups[i];
double xdisp = p->mDisplacement.X;
double ydisp = p->mDisplacement.Y;
Printf(PRINT_LOG, "Portal #%d, %s, displacement = (%f,%f)\n", i, p->plane==0? "floor":"ceiling",
xdisp, ydisp);
Printf(PRINT_LOG, "Coverage:\n");
for(auto &sub : level.subsectors)
for(auto &sub : Level->subsectors)
{
auto port = sub.render_sector->GetPortalGroup(p->plane);
if (port == p)
@ -490,7 +491,7 @@ CCMD(dumpportals)
FPortalCoverage *cov = &sub.portalcoverage[p->plane];
for(int l = 0;l< cov->sscount; l++)
{
subsector_t *csub = &level.subsectors[cov->subsectors[l]];
subsector_t *csub = &Level->subsectors[cov->subsectors[l]];
Printf(PRINT_LOG, "\t\t\t%5d (%4d): ", cov->subsectors[l], csub->render_sector->sectornum);
for(unsigned m = 0;m< csub->numlines; m++)
{

View File

@ -93,6 +93,7 @@ struct Group
class FSectionCreator
{
FLevelLocals *Level;
FMemArena allocator;
TArray<WorkSectionLine *>AllAllocatedLines;
@ -107,8 +108,9 @@ class FSectionCreator
public:
FSectionCreator()
FSectionCreator(FLevelLocals *l)
{
Level = l;
// These must be manually destroyed but not deleted.
for (auto line : AllAllocatedLines)
{
@ -160,7 +162,7 @@ public:
void GroupSubsectors()
{
for (auto &sub : level.subsectors)
for (auto &sub : Level->subsectors)
{
int key = MakeKey(sub);
auto &array = subsectormap[key];
@ -188,14 +190,14 @@ public:
// Make sure that all subsectors have a sector. In some degenerate cases a subsector may come up empty.
// An example is in Doom.wad E3M4 near linedef 1087. With the grouping data here this is relatively easy to fix.
sector_t *lastsector = &level.sectors[0];
sector_t *lastsector = &Level->sectors[0];
for (auto &rawsection : rawsections)
{
sector_t *mysector = nullptr;
bool missing = false;
for (auto num : rawsection)
{
auto &sub = level.subsectors[num];
auto &sub = Level->subsectors[num];
if (sub.sector == nullptr) missing = true;
else mysector = sub.sector;
}
@ -204,7 +206,7 @@ public:
else lastsector = mysector;
for (auto num : rawsection)
{
auto &sub = level.subsectors[num];
auto &sub = Level->subsectors[num];
if (sub.sector == nullptr)
{
sub.sector = mysector;
@ -232,7 +234,7 @@ public:
seglist.Clear();
int index;
list.Pop(index);
auto sub = &level.subsectors[index];
auto sub = &Level->subsectors[index];
auto collect = [&](subsector_t *sub)
{
@ -256,7 +258,7 @@ public:
{
if (subi == list[j])
{
collect(&level.subsectors[subi]);
collect(&Level->subsectors[subi]);
list.Delete(j);
j--;
}
@ -275,8 +277,8 @@ public:
void MakeOutlines()
{
auto rawsections = CompileSections();
TArray<WorkSectionLine *> lineForSeg(level.segs.Size(), true);
memset(lineForSeg.Data(), 0, sizeof(WorkSectionLine*) * level.segs.Size());
TArray<WorkSectionLine *> lineForSeg(Level->segs.Size(), true);
memset(lineForSeg.Data(), 0, sizeof(WorkSectionLine*) * Level->segs.Size());
for (auto &list : rawsections)
{
MakeOutline(list, lineForSeg);
@ -313,7 +315,7 @@ public:
// Collect all the segs that make up the outline of this section.
for (auto j : rawsection)
{
auto sub = &level.subsectors[j];
auto sub = &Level->subsectors[j];
for (unsigned i = 0; i < sub->numlines; i++)
{
@ -661,11 +663,11 @@ public:
void ConstructOutput(FSectionContainer &output)
{
output.allSections.Resize(groups.Size());
output.allIndices.Resize(2*level.sectors.Size());
output.allIndices.Resize(2*Level->sectors.Size());
output.firstSectionForSectorPtr = &output.allIndices[0];
output.numberOfSectionForSectorPtr = &output.allIndices[level.sectors.Size()];
memset(output.firstSectionForSectorPtr, -1, sizeof(int) * level.sectors.Size());
memset(output.numberOfSectionForSectorPtr, 0, sizeof(int) * level.sectors.Size());
output.numberOfSectionForSectorPtr = &output.allIndices[Level->sectors.Size()];
memset(output.firstSectionForSectorPtr, -1, sizeof(int) * Level->sectors.Size());
memset(output.numberOfSectionForSectorPtr, 0, sizeof(int) * Level->sectors.Size());
unsigned numsegments = 0;
unsigned numsides = 0;
@ -695,7 +697,7 @@ public:
}
output.allLines.Resize(numsegments);
output.allSides.Resize(numsides);
output.allSubsectors.Resize(level.subsectors.Size());
output.allSubsectors.Resize(Level->subsectors.Size());
numsegments = 0;
numsides = 0;
@ -706,7 +708,7 @@ public:
for (auto &group : groups)
{
FSection &dest = output.allSections[curgroup];
dest.sector = &level.sectors[group.groupedSections[0].section->sectorindex];
dest.sector = &Level->sectors[group.groupedSections[0].section->sectorindex];
dest.mapsection = (short)group.groupedSections[0].section->mapsection;
dest.hacked = false;
dest.lighthead = nullptr;
@ -740,12 +742,12 @@ public:
TMap<int, bool>::Pair *pair;
while (it.NextPair(pair))
{
output.allSides[numsides++] = &level.sides[pair->Key];
output.allSides[numsides++] = &Level->sides[pair->Key];
}
for (auto ssi : group.subsectors)
{
output.allSubsectors[numsubsectors++] = &level.subsectors[ssi];
level.subsectors[ssi].section = &output.allSections[curgroup];
output.allSubsectors[numsubsectors++] = &Level->subsectors[ssi];
Level->subsectors[ssi].section = &output.allSections[curgroup];
}
curgroup++;
}
@ -762,13 +764,13 @@ public:
void FixMissingReferences()
{
for (auto &sub : level.subsectors)
for (auto &sub : Level->subsectors)
{
if (sub.section == nullptr)
{
int sector = sub.sector->Index();
int mapsection = sub.mapsection;
auto sections = level.sections.SectionsForSector(sector);
auto sections = Level->sections.SectionsForSector(sector);
FSection *bestfit = nullptr;
for (auto &section : sections)
{
@ -796,7 +798,7 @@ public:
}
}
// This should really never happen, but better be safe than sorry and assign at least something.
if (bestfit == nullptr) bestfit = &level.sections.allSections[0];
if (bestfit == nullptr) bestfit = &Level->sections.allSections[0];
sub.section = bestfit;
}
}
@ -849,7 +851,7 @@ void PrintSections(FSectionContainer &container)
}
}
}
Printf(PRINT_LOG, "%d sectors, %d subsectors, %d sections\n", level.sectors.Size(), level.subsectors.Size(), container.allSections.Size());
Printf(PRINT_LOG, "%d sectors, %d subsectors, %d sections\n", Level->sectors.Size(), Level->subsectors.Size(), container.allSections.Size());
}
@ -873,7 +875,7 @@ void CreateSections(FSectionContainer &container)
CCMD(printsections)
{
PrintSections(level.sections);
PrintSections(Level->sections);
}

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@ -161,6 +161,6 @@ public:
};
void CreateSections(FSectionContainer &container);
void CreateSections(FLevelLocals *l);
#endif

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@ -405,11 +405,7 @@ void S_Start ()
if (level.info)
{
LocalSndInfo = level.info->SoundInfo;
}
if (level.info)
{
LocalSndSeq = level.info->SndSeq;
LocalSndSeq = level.info->SndSeq;
}
bool parse_ss = false;