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- made GetObituary non-constant.
This gets only called from within the play code and making it const would block potential use cases that involve changing some internal variables like counters.
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b3ba5bfe2c
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3 changed files with 3 additions and 3 deletions
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@ -425,7 +425,7 @@ class Actor : Thinker native
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}
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}
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virtual String GetObituary(Actor victim, Actor inflictor, Name mod, bool playerattack) const
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virtual String GetObituary(Actor victim, Actor inflictor, Name mod, bool playerattack)
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{
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if (mod == 'Telefrag')
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{
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@ -89,7 +89,7 @@ class Weapon : StateProvider native
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return s;
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}
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override String GetObituary(Actor victim, Actor inflictor, Name mod, bool playerattack) const
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override String GetObituary(Actor victim, Actor inflictor, Name mod, bool playerattack)
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{
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// Weapons may never return HitObituary by default. Override this if it is needed.
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return Obituary;
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@ -119,7 +119,7 @@ class PlayerPawn : Actor native
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}
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}
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override String GetObituary(Actor victim, Actor inflictor, Name mod, bool playerattack) const
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override String GetObituary(Actor victim, Actor inflictor, Name mod, bool playerattack)
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{
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if (victim.player != player && victim.IsTeammate(self))
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{
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