From 4bdb8edea67821eb194fb8c39393e8d0229b8c9f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 18 Aug 2022 00:06:40 +0200 Subject: [PATCH] - removed redundant argument. --- src/playsim/p_interaction.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/playsim/p_interaction.cpp b/src/playsim/p_interaction.cpp index 3b7dfe7fc3..68a11c2e6d 100644 --- a/src/playsim/p_interaction.cpp +++ b/src/playsim/p_interaction.cpp @@ -251,7 +251,7 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker, int dmgf if (GStrings[lookup.GetChars() + 1]) message = lookup; else { - lookup.Format("$Obituary_%s", attacker->GetClass()->TypeName.GetChars(), mod.GetChars()); + lookup.Format("$Obituary_%s", attacker->GetClass()->TypeName.GetChars()); if (GStrings[lookup.GetChars() + 1]) message = lookup; else {