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- clear WF_WEAPONBOBBING in P_FireWeapon, because otherwise the first frame of the fire animation will be drawn in the current bobbing position and not centered.
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@ -536,6 +536,7 @@ void P_FireWeapon (player_t *player, FState *state)
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return;
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}
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player->WeaponState &= ~WF_WEAPONBOBBING;
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player->mo->PlayAttacking ();
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weapon->bAltFire = false;
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if (state == nullptr)
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@ -572,6 +573,7 @@ void P_FireWeaponAlt (player_t *player, FState *state)
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return;
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}
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player->WeaponState &= ~WF_WEAPONBOBBING;
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player->mo->PlayAttacking ();
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weapon->bAltFire = true;
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