mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 13:31:37 +00:00
- made WildMidi a library.
This commit is contained in:
parent
a562d69ec3
commit
4ba8da290c
17 changed files with 396 additions and 12 deletions
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@ -387,6 +387,7 @@ set( ADL_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/adlmidi" )
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set( OPN_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/opnmidi" )
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set( TIMIDITYPP_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/timidityplus" )
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set( TIMIDITY_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/timidity" )
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set( WILDMIDI_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/wildmidi" )
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if( NOT CMAKE_CROSSCOMPILING )
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if( NOT CROSS_EXPORTS )
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@ -412,6 +413,7 @@ add_subdirectory( libraries/adlmidi )
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add_subdirectory( libraries/opnmidi )
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add_subdirectory( libraries/timidity )
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add_subdirectory( libraries/timidityplus )
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add_subdirectory( libraries/wildmidi )
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add_subdirectory( wadsrc )
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add_subdirectory( wadsrc_bm )
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add_subdirectory( wadsrc_lights )
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24
libraries/wildmidi/CMakeLists.txt
Normal file
24
libraries/wildmidi/CMakeLists.txt
Normal file
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@ -0,0 +1,24 @@
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cmake_minimum_required( VERSION 2.8.7 )
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make_release_only()
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if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -Wno-unused-parameter -fomit-frame-pointer" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
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endif()
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ZD_FASTMATH_FLAG}")
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include_directories( wildmidi )
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file( GLOB HEADER_FILES
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wildmidi/*.h
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)
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add_library( wildmidi STATIC
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file_io.cpp
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gus_pat.cpp
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reverb.cpp
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wildmidi_lib.cpp
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wm_error.cpp
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)
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target_link_libraries( wildmidi )
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@ -37,7 +37,7 @@
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#endif
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#include <stdlib.h>
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#include <memory>
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#include <mutex>
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#include <algorithm>
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#include "common.h"
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#include "wm_error.h"
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@ -468,7 +468,7 @@ set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_L
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if (HAVE_VULKAN)
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler")
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endif()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ADL_INCLUDE_DIR}" "${OPN_INCLUDE_DIR}" "${TIMIDITYPP_INCLUDE_DIR}" "${TIMIDITY_INCLUDE_DIR}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ADL_INCLUDE_DIR}" "${OPN_INCLUDE_DIR}" "${TIMIDITYPP_INCLUDE_DIR}" "${TIMIDITY_INCLUDE_DIR}" "${WILDMIDI_INCLUDE_DIR}" )
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if( ${HAVE_VM_JIT} )
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add_definitions( -DHAVE_VM_JIT )
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@ -693,7 +693,6 @@ file( GLOB HEADER_FILES
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sound/oplsynth/*.h
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sound/oplsynth/dosbox/*.h
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sound/thirdparty/*.h
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sound/wildmidi/*.h
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rendering/*.h
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rendering/2d/*.h
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rendering/swrenderer/*.h
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@ -1219,11 +1218,6 @@ set (PCH_SOURCES
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sound/oplsynth/dosbox/opl.cpp
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sound/oplsynth/OPL3.cpp
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sound/oplsynth/nukedopl3.cpp
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sound/wildmidi/file_io.cpp
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sound/wildmidi/gus_pat.cpp
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sound/wildmidi/reverb.cpp
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sound/wildmidi/wildmidi_lib.cpp
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sound/wildmidi/wm_error.cpp
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rendering/swrenderer/textures/r_swtexture.cpp
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rendering/swrenderer/textures/warptexture.cpp
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rendering/swrenderer/textures/swcanvastexture.cpp
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@ -1320,7 +1314,7 @@ if( UNIX )
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endif()
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endif()
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target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma adl opn timidity timidityplus )
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target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma adl opn timidity timidityplus wildmidi )
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include_directories( .
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g_statusbar
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@ -1338,7 +1332,6 @@ include_directories( .
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sound/music
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sound/backend
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sound/oplsynth
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sound/wildmidi
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xlat
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utility
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utility/nodebuilder
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@ -1450,7 +1443,6 @@ source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/soun
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source_group("Audio Files\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/backend/.+")
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source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/oplsynth/.+")
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source_group("Audio Files\\OPL Synth\\DOSBox" FILES sound/oplsynth/dosbox/opl.cpp sound/oplsynth/dosbox/opl.h)
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source_group("Audio Files\\WildMidi" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/wildmidi/.+")
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source_group("Audio Files\\MIDI Devices" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/mididevices/.+")
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source_group("Audio Files\\MIDI Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/midisources/.+")
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source_group("Audio Files\\Music formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/musicformats/.+")
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@ -5,7 +5,7 @@
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#include "files.h"
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#include "timiditypp/timidity_file.h"
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#include "timidity/timidity_file.h"
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#include "wildmidi_file.h"
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#include "wildmidi/wildmidi_file.h"
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enum
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{
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366
src/sound/musicformats/music_xa.cpp
Normal file
366
src/sound/musicformats/music_xa.cpp
Normal file
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@ -0,0 +1,366 @@
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#include "i_musicinterns.h"
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/**
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* PlayStation XA (ADPCM) source support for MultiVoc
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* Adapted and remixed from superxa2wav (taken from EDuke32)
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*/
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//#define NO_XA_HEADER
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#define kNumOfSamples 224
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#define kNumOfSGs 18
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#define TTYWidth 80
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#define kBufSize (kNumOfSGs*kNumOfSamples)
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#define kSamplesMono (kNumOfSGs*kNumOfSamples)
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#define kSamplesStereo (kNumOfSGs*kNumOfSamples/2)
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/* ADPCM */
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#define XA_DATA_START (0x44-48)
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#define DblToPCMF(dt) ((dt) / 32768.f)
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typedef struct {
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FileReader reader;
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size_t committed;
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bool blockIsMono;
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bool blockIs18K;
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bool finished;
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double t1, t2;
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double t1_x, t2_x;
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float block[kBufSize];
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} xa_data;
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typedef int8_t SoundGroup[128];
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typedef struct XASector {
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int8_t sectorFiller[48];
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SoundGroup SoundGroups[18];
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} XASector;
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static double K0[4] = {
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0.0,
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0.9375,
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1.796875,
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1.53125
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};
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static double K1[4] = {
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0.0,
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0.0,
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-0.8125,
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-0.859375
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};
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static int8_t getSoundData(int8_t *buf, int32_t unit, int32_t sample)
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{
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int8_t ret;
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int8_t *p;
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int32_t offset, shift;
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p = buf;
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shift = (unit%2) * 4;
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offset = 16 + (unit / 2) + (sample * 4);
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p += offset;
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ret = (*p >> shift) & 0x0F;
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if (ret > 7) {
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ret -= 16;
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}
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return ret;
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}
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static int8_t getFilter(const int8_t *buf, int32_t unit)
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{
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return (*(buf + 4 + unit) >> 4) & 0x03;
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}
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static int8_t getRange(const int8_t *buf, int32_t unit)
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{
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return *(buf + 4 + unit) & 0x0F;
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}
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static void decodeSoundSectMono(XASector *ssct, xa_data * xad)
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{
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size_t count = 0;
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int8_t snddat, filt, range;
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int32_t unit, sample;
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int32_t sndgrp;
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double tmp2, tmp3, tmp4, tmp5;
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int8_t &decodeBuf = xad->block;
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for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
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{
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for (unit = 0; unit < 8; unit++)
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{
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range = getRange(ssct->SoundGroups[sndgrp], unit);
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filt = getFilter(ssct->SoundGroups[sndgrp], unit);
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for (sample = 0; sample < 28; sample++)
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{
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
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tmp2 = (double)(1 << (12 - range));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1 * K0[filt];
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tmp5 = xad->t2 * K1[filt];
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decodeBuf[count++] = DblToPCM(xad->t1);
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}
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}
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}
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}
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static void decodeSoundSectStereo(XASector *ssct, xa_data * xad)
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{
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size_t count = 0;
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int8_t snddat, filt, range;
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int8_t filt1, range1;
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int16_t decoded;
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int32_t unit, sample;
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int32_t sndgrp;
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double tmp2, tmp3, tmp4, tmp5;
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int8_t &decodeBuf = xad->block;
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for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
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{
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for (unit = 0; unit < 8; unit+= 2)
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{
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range = getRange(ssct->SoundGroups[sndgrp], unit);
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filt = getFilter(ssct->SoundGroups[sndgrp], unit);
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range1 = getRange(ssct->SoundGroups[sndgrp], unit+1);
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filt1 = getFilter(ssct->SoundGroups[sndgrp], unit+1);
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for (sample = 0; sample < 28; sample++)
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{
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// Channel 1
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
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tmp2 = (double)(1 << (12 - range));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1 * K0[filt];
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tmp5 = xad->t2 * K1[filt];
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decodeBuf[count++] = DblToPCMF(xad->t1);
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// Channel 2
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit+1, sample);
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tmp2 = (double)(1 << (12 - range1));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1_x * K0[filt1];
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tmp5 = xad->t2_x * K1[filt1];
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xad->t2_x = xad->t1_x;
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xad->t1_x = tmp3 + tmp4 + tmp5;
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decodeBuf[count++] = DblToPCMF(xad->t1_x);
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}
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}
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}
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}
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//==========================================================================
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//
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// Get one decoded block of data
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//
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//==========================================================================
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static bool getNextXABlock(xa_data *xad, bool looping )
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{
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XASector ssct;
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int coding;
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const int SUBMODE_REAL_TIME_SECTOR = (1 << 6);
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const int SUBMODE_FORM = (1 << 5);
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const int SUBMODE_AUDIO_DATA = (1 << 2);
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do
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{
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size_t bytes = xad->reader.GetLength() - xad->reader.Tell();
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if (sizeof(XASector) < bytes)
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bytes = sizeof(XASector);
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xad->reader.Read(&ssct, bytes);
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}
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while (ssct.sectorFiller[46] != (SUBMODE_REAL_TIME_SECTOR | SUBMODE_FORM | SUBMODE_AUDIO_DATA));
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coding = ssct.sectorFiller[47];
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xa->blockIsMono = (coding & 3) == 0;
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xa->blockIs18K = (((coding >> 2) & 3) == 1);
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uint32_t samples;
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if (!xa->blockIsMono)
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{
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decodeSoundSectStereo(&ssct, xad);
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samples = kSamplesStereo;
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}
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else
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{
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decodeSoundSectMono(&ssct, xad);
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samples = kSamplesMono;
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}
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if (xad->GetLength() == xad->Tell())
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{
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if (looping)
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{
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xad->pos = XA_DATA_START;
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xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
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}
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else
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xa->finished = true;
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}
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xa->finished = false;
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}
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//==========================================================================
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//
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// XASong
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//
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//==========================================================================
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class XASong : public StreamSong
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{
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public:
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GMESong(FileReader & readr);
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~GMESong();
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bool SetSubsong(int subsong);
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void Play(bool looping, int subsong);
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protected:
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xa_data xad;
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static bool Read(SoundStream *stream, void *buff, int len, void *userdata);
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};
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//==========================================================================
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//
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// XASong - Constructor
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//
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//==========================================================================
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XASong::XASong(FileReader &reader)
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{
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ChannelConfig iChannels;
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SampleType Type;
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xad.ptr = std::move(reader);
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xad.pos = XA_DATA_START;
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xad.t1 = xad.t2 = xad.t1_x = xad.t2_x = 0;
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getNextXABlock(&xad, false);
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auto SampleRate = xad.blockIs18K? 18900 : 37800;
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const uint32_t sampleLength = (uint32_t)decoder->getSampleLength();
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Reader = std::move(reader);
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Decoder = decoder;
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Channels = 2; // Since the format can theoretically switch between mono and stereo we need to output everything as stereo.
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m_Stream = GSnd->CreateStream(Read, 64 * 1024, 0, SampleRate, this);
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}
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//==========================================================================
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//
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// XASong - Destructor
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//
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//==========================================================================
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XASong::~XASong()
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{
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Stop();
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if (m_Stream != nullptr)
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{
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delete m_Stream;
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m_Stream = nullptr;
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}
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}
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//==========================================================================
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//
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// XASong :: Play
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//
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//==========================================================================
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void XASong::Play(bool looping, int track)
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{
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m_Status = STATE_Stopped;
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m_Looping = looping;
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if (xad.finished && looping)
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{
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xad.pos = XA_DATA_START;
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xad.t1 = xad.t2 = xad.t1_x = xad.t2_x = 0;
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xad.reader.Seek(0, FileReader::SeekSet);
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xad.finished = false;
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}
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if (m_Stream->Play(looping, 1))
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{
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m_Status = STATE_Playing;
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}
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}
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//==========================================================================
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//
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// XASong :: SetSubsong
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//
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//==========================================================================
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bool XASong::SetSubsong(int track)
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{
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return false;
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}
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//==========================================================================
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//
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// XASong :: Read STATIC
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//
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//==========================================================================
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bool XASong::Read(SoundStream *stream, void *vbuff, int ilen, void *userdata)
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{
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auto self = (XASong*)userdata;
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while (ilen > 0)
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{
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if (self->xad.committed < kBufSize)
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{
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// commit the data
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if (self->xad.blockIsMono)
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{
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}
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else
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{
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}
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}
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if (self->xad.finished)
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{
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// fill the rest with 0's.
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}
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if (ilen > 0)
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{
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// we ran out of data and need more
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getNextXABlock(&self->xad, m_Looping);
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// repeat until done.
|
||||
}
|
||||
else break;
|
||||
|
||||
}
|
||||
return !self->xad.finished;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// XA_OpenSong
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
MusInfo *XA_OpenSong(FileReader &reader)
|
||||
{
|
||||
return new XASong(reader);
|
||||
}
|
||||
|
Loading…
Reference in a new issue