mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- some cleanup on music code.
* change the license of the main file because there is no more id-based code here licensed under the GPL. * moved VM interface definition out of the implementation. * moved idmus CCMD out of implementation because it is dependent on Doom level definitions. * moved s_music.cpp into the music folder with the rest of the music code.
This commit is contained in:
parent
56f2b2ac56
commit
4af96bab47
15 changed files with 196 additions and 225 deletions
|
@ -884,7 +884,6 @@ set (PCH_SOURCES
|
|||
sound/s_sndseq.cpp
|
||||
sound/s_doomsound.cpp
|
||||
sound/s_sound.cpp
|
||||
sound/s_music.cpp
|
||||
serializer.cpp
|
||||
scriptutil.cpp
|
||||
st_stuff.cpp
|
||||
|
@ -1097,6 +1096,7 @@ set (PCH_SOURCES
|
|||
scripting/zscript/ast.cpp
|
||||
scripting/zscript/zcc_compile.cpp
|
||||
scripting/zscript/zcc_parser.cpp
|
||||
sound/music/music.cpp
|
||||
sound/music/i_music.cpp
|
||||
sound/music/i_soundfont.cpp
|
||||
sound/backend/i_sound.cpp
|
||||
|
|
|
@ -65,6 +65,8 @@
|
|||
#include "v_video.h"
|
||||
#include "md5.h"
|
||||
#include "findfile.h"
|
||||
#include "i_music.h"
|
||||
#include "s_music.h"
|
||||
|
||||
extern FILE *Logfile;
|
||||
extern bool insave;
|
||||
|
@ -1084,3 +1086,57 @@ CCMD(r_showcaps)
|
|||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD idmus
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD(idmus)
|
||||
{
|
||||
level_info_t* info;
|
||||
FString map;
|
||||
int l;
|
||||
|
||||
if (!nomusic)
|
||||
{
|
||||
if (argv.argc() > 1)
|
||||
{
|
||||
if (gameinfo.flags & GI_MAPxx)
|
||||
{
|
||||
l = atoi(argv[1]);
|
||||
if (l <= 99)
|
||||
{
|
||||
map = CalcMapName(0, l);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf("%s\n", GStrings("STSTR_NOMUS"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
map = CalcMapName(argv[1][0] - '0', argv[1][1] - '0');
|
||||
}
|
||||
|
||||
if ((info = FindLevelInfo(map)))
|
||||
{
|
||||
if (info->Music.IsNotEmpty())
|
||||
{
|
||||
S_ChangeMusic(info->Music, info->musicorder);
|
||||
Printf("%s\n", GStrings("STSTR_MUS"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf("%s\n", GStrings("STSTR_NOMUS"));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf("Music is disabled\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1280,7 +1280,7 @@ void C_FullConsole ()
|
|||
gamestate = GS_FULLCONSOLE;
|
||||
primaryLevel->Music = "";
|
||||
S_Start ();
|
||||
S_StartMusic();
|
||||
S_StopMusic(true);
|
||||
P_FreeLevelData ();
|
||||
}
|
||||
else
|
||||
|
|
|
@ -148,6 +148,7 @@ void DrawFullscreenSubtitle(const char *text);
|
|||
void D_Cleanup();
|
||||
void FreeSBarInfoScript();
|
||||
void I_UpdateWindowTitle();
|
||||
void S_ParseMusInfo();
|
||||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
|
|
|
@ -415,7 +415,14 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
|
|||
|
||||
// Make sure all sounds are stopped before Z_FreeTags.
|
||||
S_Start();
|
||||
S_StartMusic();
|
||||
S_ResetMusic();
|
||||
|
||||
// Don't start the music if loading a savegame, because the music is stored there.
|
||||
// Don't start the music if revisiting a level in a hub for the same reason.
|
||||
if (!primaryLevel->IsReentering())
|
||||
{
|
||||
primaryLevel->SetMusic();
|
||||
}
|
||||
|
||||
// [RH] clear out the mid-screen message
|
||||
C_MidPrint(nullptr, nullptr);
|
||||
|
|
|
@ -56,6 +56,7 @@
|
|||
#include "c_cvars.h"
|
||||
#include "c_bind.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "s_music.h"
|
||||
|
||||
DVector2 AM_GetPosition();
|
||||
int Net_GetLatency(int *ld, int *ad);
|
||||
|
@ -3435,6 +3436,16 @@ DEFINE_ACTION_FUNCTION(_Console, Printf)
|
|||
}
|
||||
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DObject, S_ChangeMusic)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(music);
|
||||
PARAM_INT(order);
|
||||
PARAM_BOOL(looping);
|
||||
PARAM_BOOL(force);
|
||||
ACTION_RETURN_BOOL(S_ChangeMusic(music, order, looping, force));
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
@ -3619,3 +3630,8 @@ DEFINE_GLOBAL(StatusBar);
|
|||
|
||||
DEFINE_GLOBAL(Bindings)
|
||||
DEFINE_GLOBAL(AutomapBindings)
|
||||
|
||||
DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
|
||||
|
|
|
@ -45,9 +45,9 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "templates.h"
|
||||
#include "stats.h"
|
||||
#include "cmdlib.h"
|
||||
#include "c_cvars.h"
|
||||
#include "c_console.h"
|
||||
#include "vm.h"
|
||||
#include "v_text.h"
|
||||
#include "i_sound.h"
|
||||
#include "i_soundfont.h"
|
||||
|
@ -61,9 +61,7 @@ void I_InitSoundFonts();
|
|||
|
||||
EXTERN_CVAR (Int, snd_samplerate)
|
||||
EXTERN_CVAR (Int, snd_mididevice)
|
||||
|
||||
static bool ungzip(uint8_t *data, int size, std::vector<uint8_t> &newdata);
|
||||
|
||||
EXTERN_CVAR(Float, snd_mastervolume)
|
||||
int nomusic = 0;
|
||||
|
||||
//==========================================================================
|
||||
|
@ -73,7 +71,7 @@ int nomusic = 0;
|
|||
// Maximum volume of MOD/stream music.
|
||||
//==========================================================================
|
||||
|
||||
CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CUSTOM_CVARD(Float, snd_musicvolume, 0.5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "controls music volume")
|
||||
{
|
||||
if (self < 0.f)
|
||||
self = 0.f;
|
||||
|
@ -100,6 +98,12 @@ CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVARD(Bool, mus_enabled, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enables/disables music")
|
||||
{
|
||||
if (self) S_RestartMusic();
|
||||
else S_StopMusic(true);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Callbacks for the music system.
|
||||
|
@ -360,7 +364,7 @@ UNSAFE_CCMD (writewave)
|
|||
if (source == nullptr) return;
|
||||
|
||||
EMidiDevice dev = MDEV_DEFAULT;
|
||||
|
||||
#ifndef ZMUSIC_LITE
|
||||
if (argv.argc() >= 6)
|
||||
{
|
||||
if (!stricmp(argv[5], "WildMidi")) dev = MDEV_WILDMIDI;
|
||||
|
@ -376,6 +380,7 @@ UNSAFE_CCMD (writewave)
|
|||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// We must stop the currently playing music to avoid interference between two synths.
|
||||
auto savedsong = mus_playing;
|
||||
S_StopMusic(true);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "doomtype.h"
|
||||
#include "zstring.h"
|
||||
#include "tarray.h"
|
||||
#include "filesystem.h"
|
||||
#include "files.h"
|
||||
#include "filereadermusicinterface.h"
|
||||
|
|
|
@ -1,29 +1,11 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright 1993-1996 id Software
|
||||
// Copyright 1999-2016 Randy Heit
|
||||
// Copyright 2002-2016 Christoph Oelckers
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// DESCRIPTION: none
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/* For code that originates from ZDoom the following applies:
|
||||
/*
|
||||
**
|
||||
** music.cpp
|
||||
**
|
||||
** music engine
|
||||
**
|
||||
** Copyright 1999-2016 Randy Heit
|
||||
** Copyright 2002-2016 Christoph Oelckers
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
|
@ -104,10 +86,6 @@ static FPlayList PlayList;
|
|||
float relative_volume = 1.f;
|
||||
float saved_relative_volume = 1.0f; // this could be used to implement an ACS FadeMusic function
|
||||
|
||||
DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
|
@ -257,13 +235,11 @@ void S_UpdateMusic ()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_Start
|
||||
// Resets the music player if music playback was paused.
|
||||
//
|
||||
// Per level startup code. Kills playing sounds at start of level
|
||||
// and starts new music.
|
||||
//==========================================================================
|
||||
|
||||
void S_StartMusic ()
|
||||
void S_ResetMusic ()
|
||||
{
|
||||
// stop the old music if it has been paused.
|
||||
// This ensures that the new music is started from the beginning
|
||||
|
@ -272,13 +248,6 @@ void S_StartMusic ()
|
|||
|
||||
// start new music for the level
|
||||
MusicPaused = false;
|
||||
|
||||
// Don't start the music if loading a savegame, because the music is stored there.
|
||||
// Don't start the music if revisiting a level in a hub for the same reason.
|
||||
if (!primaryLevel->IsReentering())
|
||||
{
|
||||
primaryLevel->SetMusic();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -361,6 +330,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
|
|||
mus_playing.LastSong = "";
|
||||
return true;
|
||||
}
|
||||
if (*musicname == '/') musicname++;
|
||||
|
||||
FString DEH_Music;
|
||||
if (musicname[0] == '$')
|
||||
|
@ -460,7 +430,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
|
|||
// shutdown old music
|
||||
S_StopMusic (true);
|
||||
|
||||
// Just record it if volume is 0
|
||||
// Just record it if volume is 0 or music was disabled
|
||||
if (snd_musicvolume <= 0)
|
||||
{
|
||||
mus_playing.loop = looping;
|
||||
|
@ -505,22 +475,10 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
|
|||
return false;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DObject, S_ChangeMusic)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(music);
|
||||
PARAM_INT(order);
|
||||
PARAM_BOOL(looping);
|
||||
PARAM_BOOL(force);
|
||||
ACTION_RETURN_BOOL(S_ChangeMusic(music, order, looping, force));
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_RestartMusic
|
||||
//
|
||||
// Must only be called from snd_reset in i_sound.cpp!
|
||||
//==========================================================================
|
||||
|
||||
void S_RestartMusic ()
|
||||
|
@ -613,60 +571,6 @@ void S_StopMusic (bool force)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD idmus
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (idmus)
|
||||
{
|
||||
level_info_t *info;
|
||||
FString map;
|
||||
int l;
|
||||
|
||||
if (!nomusic)
|
||||
{
|
||||
if (argv.argc() > 1)
|
||||
{
|
||||
if (gameinfo.flags & GI_MAPxx)
|
||||
{
|
||||
l = atoi (argv[1]);
|
||||
if (l <= 99)
|
||||
{
|
||||
map = CalcMapName (0, l);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("%s\n", GStrings("STSTR_NOMUS"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
map = CalcMapName (argv[1][0] - '0', argv[1][1] - '0');
|
||||
}
|
||||
|
||||
if ( (info = FindLevelInfo (map)) )
|
||||
{
|
||||
if (info->Music.IsNotEmpty())
|
||||
{
|
||||
S_ChangeMusic (info->Music, info->musicorder);
|
||||
Printf ("%s\n", GStrings("STSTR_MUS"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("%s\n", GStrings("STSTR_NOMUS"));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf("Music is disabled\n");
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD changemus
|
|
@ -63,7 +63,7 @@
|
|||
auto ret = ChangeMusicSetting(zmusic_##key, mus_playing.handle,*self); \
|
||||
if (ret) S_MIDIDeviceChanged(-1);
|
||||
|
||||
|
||||
#ifndef ZMUSIC_LITE
|
||||
CUSTOM_CVAR(Int, adl_chips_count, 6, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||
{
|
||||
FORWARD_CVAR(adl_chips_count);
|
||||
|
@ -103,7 +103,7 @@ CUSTOM_CVAR(Int, adl_volume_model, 3/*ADLMIDI_VolumeModel_DMX*/, CVAR_ARCHIVE |
|
|||
{
|
||||
FORWARD_CVAR(adl_bank);
|
||||
}
|
||||
|
||||
#endif
|
||||
//==========================================================================
|
||||
//
|
||||
// Fluidsynth MIDI device
|
||||
|
@ -223,6 +223,7 @@ CUSTOM_CVAR(Bool, opl_fullpan, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIR
|
|||
FORWARD_BOOL_CVAR(opl_fullpan);
|
||||
}
|
||||
|
||||
#ifndef ZMUSIC_LITE
|
||||
//==========================================================================
|
||||
//
|
||||
// OPN MIDI device
|
||||
|
@ -382,12 +383,13 @@ CUSTOM_CVAR(Float, timidity_min_sustain_time, 5000, CVAR_ARCHIVE | CVAR_GLOBALCO
|
|||
{
|
||||
FORWARD_CVAR(timidity_min_sustain_time);
|
||||
}
|
||||
#endif
|
||||
|
||||
CUSTOM_CVAR(String, timidity_config, GAMENAMELOWERCASE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||
{
|
||||
FORWARD_STRING_CVAR(timidity_config);
|
||||
}
|
||||
|
||||
#ifndef ZMUSIC_LITE
|
||||
//==========================================================================
|
||||
//
|
||||
// WildMidi
|
||||
|
@ -408,7 +410,7 @@ CUSTOM_CVAR(Bool, wildmidi_enhanced_resampling, true, CVAR_ARCHIVE | CVAR_GLOBAL
|
|||
{
|
||||
FORWARD_BOOL_CVAR(wildmidi_enhanced_resampling);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -38,6 +38,8 @@
|
|||
#include "menu/menu.h"
|
||||
#include <zmusic.h>
|
||||
#include "s_music.h"
|
||||
#include "c_cvars.h"
|
||||
#include "printf.h"
|
||||
|
||||
#define DEF_MIDIDEV -5
|
||||
|
||||
|
|
72
src/sound/music/s_music.h
Normal file
72
src/sound/music/s_music.h
Normal file
|
@ -0,0 +1,72 @@
|
|||
|
||||
#ifndef __S_MUSIC__
|
||||
#define __S_MUSIC__
|
||||
|
||||
#include "zstring.h"
|
||||
#include "tarray.h"
|
||||
#include "name.h"
|
||||
#include <zmusic.h>
|
||||
|
||||
void S_CreateStream();
|
||||
void S_PauseStream(bool pause);
|
||||
void S_StopStream();
|
||||
void S_SetStreamVolume(float vol);
|
||||
|
||||
|
||||
//
|
||||
void S_InitMusic ();
|
||||
void S_ResetMusic ();
|
||||
|
||||
|
||||
// Start music using <music_name>
|
||||
bool S_StartMusic (const char *music_name);
|
||||
|
||||
// Start music using <music_name>, and set whether looping
|
||||
bool S_ChangeMusic (const char *music_name, int order=0, bool looping=true, bool force=false);
|
||||
|
||||
void S_RestartMusic ();
|
||||
void S_MIDIDeviceChanged(int newdev);
|
||||
|
||||
int S_GetMusic (const char **name);
|
||||
|
||||
// Stops the music for sure.
|
||||
void S_StopMusic (bool force);
|
||||
|
||||
// Stop and resume music, during game PAUSE.
|
||||
void S_PauseMusic ();
|
||||
void S_ResumeMusic ();
|
||||
|
||||
//
|
||||
// Updates music & sounds
|
||||
//
|
||||
void S_UpdateMusic ();
|
||||
|
||||
struct MidiDeviceSetting
|
||||
{
|
||||
int device;
|
||||
FString args;
|
||||
};
|
||||
|
||||
typedef TMap<FName, FName> MusicAliasMap;
|
||||
typedef TMap<FName, MidiDeviceSetting> MidiDeviceMap;
|
||||
typedef TMap<FName, float> MusicVolumeMap;
|
||||
|
||||
extern MusicAliasMap MusicAliases;
|
||||
extern MidiDeviceMap MidiDevices;
|
||||
extern MusicVolumeMap MusicVolumes;
|
||||
|
||||
struct MusPlayingInfo
|
||||
{
|
||||
FString name;
|
||||
ZMusic_MusicStream handle;
|
||||
int baseorder;
|
||||
bool loop;
|
||||
FString LastSong; // last music that was played
|
||||
};
|
||||
|
||||
extern MusPlayingInfo mus_playing;
|
||||
|
||||
extern float relative_volume, saved_relative_volume;
|
||||
|
||||
|
||||
#endif
|
|
@ -230,7 +230,7 @@ static const char *SICommandStrings[] =
|
|||
NULL
|
||||
};
|
||||
|
||||
static FMusicVolume *MusicVolumes;
|
||||
static FMusicVolume *MusicVolumes_;
|
||||
static TArray<FSavedPlayerSoundInfo> SavedPlayerSounds;
|
||||
|
||||
static int NumPlayerReserves;
|
||||
|
@ -256,7 +256,7 @@ static uint8_t CurrentPitchMask;
|
|||
|
||||
float S_GetMusicVolume (const char *music)
|
||||
{
|
||||
FMusicVolume *musvol = MusicVolumes;
|
||||
FMusicVolume *musvol = MusicVolumes_;
|
||||
|
||||
while (musvol != NULL)
|
||||
{
|
||||
|
@ -744,10 +744,10 @@ void S_ClearSoundData()
|
|||
soundEngine->Clear();
|
||||
|
||||
Ambients.Clear();
|
||||
while (MusicVolumes != NULL)
|
||||
while (MusicVolumes_ != NULL)
|
||||
{
|
||||
FMusicVolume *me = MusicVolumes;
|
||||
MusicVolumes = me->Next;
|
||||
FMusicVolume *me = MusicVolumes_;
|
||||
MusicVolumes_ = me->Next;
|
||||
M_Free(me);
|
||||
}
|
||||
|
||||
|
@ -1184,8 +1184,8 @@ static void S_AddSNDINFO (int lump)
|
|||
FMusicVolume *mv = (FMusicVolume *)M_Malloc (sizeof(*mv) + musname.Len());
|
||||
mv->Volume = (float)sc.Float;
|
||||
strcpy (mv->MusicName, musname);
|
||||
mv->Next = MusicVolumes;
|
||||
MusicVolumes = mv;
|
||||
mv->Next = MusicVolumes_;
|
||||
MusicVolumes_ = mv;
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -1412,7 +1412,6 @@ DEFINE_ACTION_FUNCTION(DObject, S_ResumeSound)
|
|||
}
|
||||
|
||||
|
||||
|
||||
CCMD (snd_status)
|
||||
{
|
||||
GSnd->PrintStatus ();
|
||||
|
|
|
@ -1,93 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright 1993-1996 id Software
|
||||
// Copyright 1999-2016 Randy Heit
|
||||
// Copyright 2002-2016 Christoph Oelckers
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// The not so system specific sound interface.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
#ifndef __S_MUSIC__
|
||||
#define __S_MUSIC__
|
||||
|
||||
#include <zmusic.h>
|
||||
#include "doomtype.h"
|
||||
#include "i_soundinternal.h"
|
||||
|
||||
|
||||
void S_ParseMusInfo();
|
||||
|
||||
|
||||
//
|
||||
void S_InitMusic ();
|
||||
void S_StartMusic ();
|
||||
|
||||
|
||||
// Start music using <music_name>
|
||||
bool S_StartMusic (const char *music_name);
|
||||
|
||||
// Start music using <music_name>, and set whether looping
|
||||
bool S_ChangeMusic (const char *music_name, int order=0, bool looping=true, bool force=false);
|
||||
|
||||
void S_RestartMusic ();
|
||||
void S_MIDIDeviceChanged(int newdev);
|
||||
|
||||
int S_GetMusic (const char **name);
|
||||
|
||||
// Stops the music for sure.
|
||||
void S_StopMusic (bool force);
|
||||
|
||||
// Stop and resume music, during game PAUSE.
|
||||
void S_PauseMusic ();
|
||||
void S_ResumeMusic ();
|
||||
|
||||
//
|
||||
// Updates music & sounds
|
||||
//
|
||||
void S_UpdateMusic ();
|
||||
|
||||
struct MidiDeviceSetting
|
||||
{
|
||||
int device;
|
||||
FString args;
|
||||
};
|
||||
|
||||
typedef TMap<FName, FName> MusicAliasMap;
|
||||
typedef TMap<FName, MidiDeviceSetting> MidiDeviceMap;
|
||||
|
||||
extern MusicAliasMap MusicAliases;
|
||||
extern MidiDeviceMap MidiDevices;
|
||||
|
||||
struct MusPlayingInfo
|
||||
{
|
||||
FString name;
|
||||
ZMusic_MusicStream handle;
|
||||
int baseorder;
|
||||
bool loop;
|
||||
FString LastSong; // last music that was played
|
||||
};
|
||||
|
||||
extern MusPlayingInfo mus_playing;
|
||||
|
||||
extern float relative_volume, saved_relative_volume;
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue