mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- did a bit of AActor reshuffling so that the new thruBits can be placed into a previously existing alignment gap.
This commit is contained in:
parent
60f0d35477
commit
4ac7588488
1 changed files with 4 additions and 3 deletions
|
@ -1008,7 +1008,6 @@ public:
|
||||||
double FloatSpeed;
|
double FloatSpeed;
|
||||||
|
|
||||||
// interaction info
|
// interaction info
|
||||||
uint32_t ThruBits;
|
|
||||||
FBlockNode *BlockNode; // links in blocks (if needed)
|
FBlockNode *BlockNode; // links in blocks (if needed)
|
||||||
struct sector_t *Sector;
|
struct sector_t *Sector;
|
||||||
subsector_t * subsector;
|
subsector_t * subsector;
|
||||||
|
@ -1016,11 +1015,13 @@ public:
|
||||||
double floorz, ceilingz; // closest together of contacted secs
|
double floorz, ceilingz; // closest together of contacted secs
|
||||||
double dropoffz; // killough 11/98: the lowest floor over all contacted Sectors.
|
double dropoffz; // killough 11/98: the lowest floor over all contacted Sectors.
|
||||||
|
|
||||||
struct sector_t *floorsector;
|
uint32_t ThruBits;
|
||||||
FTextureID floorpic; // contacted sec floorpic
|
FTextureID floorpic; // contacted sec floorpic
|
||||||
int floorterrain;
|
int floorterrain;
|
||||||
struct sector_t *ceilingsector;
|
|
||||||
FTextureID ceilingpic; // contacted sec ceilingpic
|
FTextureID ceilingpic; // contacted sec ceilingpic
|
||||||
|
|
||||||
|
struct sector_t *floorsector;
|
||||||
|
struct sector_t *ceilingsector;
|
||||||
double renderradius;
|
double renderradius;
|
||||||
|
|
||||||
double projectilepassheight; // height for clipping projectile movement against this actor
|
double projectilepassheight; // height for clipping projectile movement against this actor
|
||||||
|
|
Loading…
Reference in a new issue