diff --git a/src/playsim/actor.h b/src/playsim/actor.h index 11070c0f03..ca86337888 100644 --- a/src/playsim/actor.h +++ b/src/playsim/actor.h @@ -1008,7 +1008,6 @@ public: double FloatSpeed; // interaction info - uint32_t ThruBits; FBlockNode *BlockNode; // links in blocks (if needed) struct sector_t *Sector; subsector_t * subsector; @@ -1016,11 +1015,13 @@ public: double floorz, ceilingz; // closest together of contacted secs double dropoffz; // killough 11/98: the lowest floor over all contacted Sectors. - struct sector_t *floorsector; + uint32_t ThruBits; FTextureID floorpic; // contacted sec floorpic int floorterrain; - struct sector_t *ceilingsector; FTextureID ceilingpic; // contacted sec ceilingpic + + struct sector_t *floorsector; + struct sector_t *ceilingsector; double renderradius; double projectilepassheight; // height for clipping projectile movement against this actor