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- did a bit of AActor reshuffling so that the new thruBits can be placed into a previously existing alignment gap.
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1 changed files with 4 additions and 3 deletions
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@ -1008,7 +1008,6 @@ public:
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double FloatSpeed;
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// interaction info
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uint32_t ThruBits;
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FBlockNode *BlockNode; // links in blocks (if needed)
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struct sector_t *Sector;
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subsector_t * subsector;
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@ -1016,11 +1015,13 @@ public:
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double floorz, ceilingz; // closest together of contacted secs
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double dropoffz; // killough 11/98: the lowest floor over all contacted Sectors.
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struct sector_t *floorsector;
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uint32_t ThruBits;
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FTextureID floorpic; // contacted sec floorpic
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int floorterrain;
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struct sector_t *ceilingsector;
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FTextureID ceilingpic; // contacted sec ceilingpic
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struct sector_t *floorsector;
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struct sector_t *ceilingsector;
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double renderradius;
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double projectilepassheight; // height for clipping projectile movement against this actor
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