- Fixed: voxels were not properly remapped after "restart" ccmd

This commit is contained in:
Rachael Alexanderson 2017-02-27 12:02:46 -05:00
parent fa6a94f789
commit 4a9845a6c0
1 changed files with 1 additions and 0 deletions

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@ -2689,6 +2689,7 @@ void D_DoomMain (void)
// These calls from inside V_Init2 are still necessary
C_NewModeAdjust();
M_InitVideoModesMenu();
Renderer->RemapVoxels();
D_StartTitle (); // start up intro loop
setmodeneeded = false; // This may be set to true here, but isn't needed for a restart
}