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- changed calculation of the scaling value for the option menu.
This was already far too generous and caused space problems, but with localization these became a lot worse, so now it will try to allocate at least 640 virtual pixels for the menu width and only go below that for small resolution ranges where the smaller value would result in too small text.
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1 changed files with 9 additions and 29 deletions
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@ -547,36 +547,16 @@ void V_UpdateModeSize (int width, int height)
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CleanHeight = height / CleanYfac;
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CleanHeight = height / CleanYfac;
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assert(CleanWidth >= 320 && CleanHeight >= 200);
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assert(CleanWidth >= 320 && CleanHeight >= 200);
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if (width < 800 || width >= 960)
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int w = screen->GetWidth();
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{
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int factor;
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if (cx1 < cx2)
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if (w < 640) factor = 1;
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{
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else if (w >= 1024 && w < 1280) factor = 2;
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// Special case in which we don't need to scale down.
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else if (w >= 1600 && w < 1920) factor = 3;
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CleanXfac_1 =
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else factor = w / 640;
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CleanYfac_1 = cx1;
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}
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CleanXfac_1 = CleanYfac_1 = factor;
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else
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{
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CleanXfac_1 = MAX(CleanXfac - 1, 1);
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CleanYfac_1 = MAX(CleanYfac - 1, 1);
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// On larger screens this is not enough so make sure it's at most 3/4 of the screen's width
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while (CleanXfac_1 * 320 > screen->GetWidth()*3/4 && CleanXfac_1 > 2)
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{
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CleanXfac_1--;
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CleanYfac_1--;
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}
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}
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CleanWidth_1 = width / CleanXfac_1;
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CleanWidth_1 = width / CleanXfac_1;
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CleanHeight_1 = height / CleanYfac_1;
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CleanHeight_1 = height / CleanYfac_1;
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}
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else // if the width is between 800 and 960 the ratio between the screensize and CleanXFac-1 becomes too large.
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{
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CleanXfac_1 = CleanXfac;
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CleanYfac_1 = CleanYfac;
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CleanWidth_1 = CleanWidth;
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CleanHeight_1 = CleanHeight;
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}
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DisplayWidth = width;
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DisplayWidth = width;
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DisplayHeight = height;
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DisplayHeight = height;
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