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Accept constant definitions in structs.
- We already need to handle them for enums, so there's really nothing to be gained by not accepting constant definitions directly.
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@ -262,6 +262,7 @@ struct_body(X) ::= struct_member(A) struct_body(B). { X = A; A->AppendSibling(B
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struct_member(X) ::= declarator_no_fun(A). { X = A; }
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struct_member(X) ::= declarator_no_fun(A). { X = A; }
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struct_member(X) ::= enum_def(A). { X = A; }
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struct_member(X) ::= enum_def(A). { X = A; }
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struct_member(X) ::= const_def(A). { X = A; }
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/*----- Constant Definition ------*/
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/*----- Constant Definition ------*/
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/* Like UnrealScript, a constant's type is implied by its value's type. */
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/* Like UnrealScript, a constant's type is implied by its value's type. */
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