mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 21:41:03 +00:00
- Fixed some improper preprocessor lines in autostart/autozend.cpp.
- Added XInput support. For the benefit of people compiling with MinGW, the CMakeLists.txt checks for xinput.h and disables it if it cannot be found. (And much to my surprise, I accidentally discovered that if you have the DirectX SDK installed, those headers actually do work with GCC, though they add a few extra warnings.) SVN r1686 (trunk)
This commit is contained in:
parent
43a71eba31
commit
49b95be4b2
11 changed files with 151 additions and 64 deletions
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@ -1,4 +1,12 @@
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June 27, 2009 (Changes by Graf Zahl)
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June 27, 2009
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- Fixed some improper preprocessor lines in autostart/autozend.cpp.
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- Added XInput support. For the benefit of people compiling with MinGW,
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the CMakeLists.txt checks for xinput.h and disables it if it cannot
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be found. (And much to my surprise, I accidentally discovered that if you
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have the DirectX SDK installed, those headers actually do work with GCC,
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though they add a few extra warnings.)
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June 27, 2009 (Changes by Graf Zahl)
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- Added Gez's submissions for A_M_Saw customization, area damage and
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pitch for A_FireCustomMissile.
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@ -74,6 +74,16 @@ if( WIN32 )
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include_directories( ${D3D_INCLUDE_DIR} )
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endif( NOT D3D_INCLUDE_DIR )
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find_path( XINPUT_INCLUDE_DIR xinput.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT XINPUT_INCLUDE_DIR )
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message( SEND_ERROR "Could not find xinput.h. XInput will be disabled." )
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add_definitions( -DNO_XINPUT )
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else( NOT XINPUT_INCLUDE_DIR )
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include_directories( ${XINPUT_INCLUDE_DIR} )
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endif( NOT XINPUT_INCLUDE_DIR )
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find_library( DX_ddraw_LIBRARY ddraw
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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@ -402,6 +412,7 @@ if( WIN32 )
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win32/i_keyboard.cpp
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win32/i_mouse.cpp
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win32/i_dijoy.cpp
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win32/i_xinput.cpp
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win32/i_main.cpp
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win32/i_movie.cpp
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win32/i_system.cpp
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@ -92,7 +92,7 @@ void *GRegHead __attribute__((section(GREG_SECTION))) = 0;
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void *MRegHead __attribute__((section(MREG_SECTION))) = 0;
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void *YRegHead __attribute__((section(YREG_SECTION))) = 0;
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#elif
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#else
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#error Please fix autostart.cpp for your compiler
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@ -64,7 +64,7 @@ void *GRegTail __attribute__((section(GREG_SECTION))) = 0;
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void *MRegTail __attribute__((section(MREG_SECTION))) = 0;
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void *YRegTail __attribute__((section(YREG_SECTION))) = 0;
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#elif
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#else
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#error Please fix autozend.cpp for your compiler
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@ -251,6 +251,14 @@ const char *KeyNames[NUM_KEYS] =
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"axis3plus","axis3minus","axis4plus","axis4minus",
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"axis5plus","axis5minus","axis6plus","axis6minus",
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"axis7plus","axis7minus","axis8plus","axis8minus",
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"lstickright","lstickleft","lstickdown","lstickup", // Gamepad axis-based buttons
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"rstickright","rstickleft","rstickdown","rstickup",
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"dpadup","dpaddown","dpadleft","dpadright", // Gamepad buttons
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"pad_start","pad_back","lthumb","rthumb",
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"lshoulder","rshoulder","ltrigger","rtrigger",
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"pad_a", "pad_b", "pad_x", "pad_y"
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};
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static FString Bindings[NUM_KEYS];
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@ -188,7 +188,34 @@ enum ESkillLevels
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#define KEY_JOYAXIS8MINUS 0x1AB
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#define NUM_JOYAXISBUTTONS 8
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#define NUM_KEYS 0x1AC
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#define KEY_PAD_LTHUMB_RIGHT 0x1AC
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#define KEY_PAD_LTHUMB_LEFT 0x1AD
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#define KEY_PAD_LTHUMB_DOWN 0x1AE
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#define KEY_PAD_LTHUMB_UP 0x1AF
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#define KEY_PAD_RTHUMB_RIGHT 0x1B0
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#define KEY_PAD_RTHUMB_LEFT 0x1B1
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#define KEY_PAD_RTHUMB_DOWN 0x1B2
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#define KEY_PAD_RTHUMB_UP 0x1B3
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#define KEY_PAD_DPAD_UP 0x1B4
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#define KEY_PAD_DPAD_DOWN 0x1B5
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#define KEY_PAD_DPAD_LEFT 0x1B6
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#define KEY_PAD_DPAD_RIGHT 0x1B7
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#define KEY_PAD_START 0x1B8
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#define KEY_PAD_BACK 0x1B9
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#define KEY_PAD_LTHUMB 0x1BA
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#define KEY_PAD_RTHUMB 0x1BB
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#define KEY_PAD_LSHOULDER 0x1BC
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#define KEY_PAD_RSHOULDER 0x1BD
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#define KEY_PAD_LTRIGGER 0x1BE
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#define KEY_PAD_RTRIGGER 0x1BF
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#define KEY_PAD_A 0x1C0
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#define KEY_PAD_B 0x1C1
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#define KEY_PAD_X 0x1C2
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#define KEY_PAD_Y 0x1C3
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#define NUM_KEYS 0x1C4
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enum EJoyAxis
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{
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@ -1700,6 +1700,7 @@ void M_OptDrawer ()
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if (item->type != screenres)
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{
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FString somestring;
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const char *label;
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if (item->type != discrete_joy)
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{
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}
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else
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{
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label = (*item->e.joyvalues)[item->a.joyselection]->GetName();
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somestring = (*item->e.joyvalues)[item->a.joyselection]->GetName();
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label = somestring;
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}
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}
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width = SmallFont->StringWidth(label);
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@ -136,7 +136,7 @@ public:
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FString GetIdentifier();
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void SetDefaultConfig();
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// IJoystick interface
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// IJoystickConfig interface
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FString GetName();
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float GetSensitivity();
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virtual void SetSensitivity(float scale);
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@ -192,7 +192,6 @@ protected:
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bool ReorderAxisPair(const GUID &x, const GUID &y, int pos);
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HRESULT SetDataFormat();
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bool SetConfigSection(bool create);
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void GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base);
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friend class FDInputJoystickManager;
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};
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{
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AxisInfo *info = &Axes[i];
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LONG value = *(LONG *)(state + info->Ofs);
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double deadzone = info->DeadZone;
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double axisval;
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BYTE buttonstate;
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// Scale to [-1.0, 1.0]
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axisval = (value - info->Min) * 2.0 / (info->Max - info->Min) - 1.0;
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// Cancel out dead zone
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if (fabs(axisval) < deadzone)
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{
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axisval = 0;
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buttonstate = 0;
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}
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// Make the dead zone the new 0
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else if (axisval < 0)
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{
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axisval = (axisval + deadzone) / (1.0 - deadzone);
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buttonstate = 2; // button minus
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}
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else
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{
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axisval = (axisval - deadzone) / (1.0 - deadzone);
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buttonstate = 1; // button plus
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}
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axisval = Joy_RemoveDeadZone(axisval, info->DeadZone, &buttonstate);
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info->Value = float(axisval);
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if (i < NUM_JOYAXISBUTTONS)
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{
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GenerateButtonEvents(info->ButtonValue, buttonstate, 2, KEY_JOYAXIS1PLUS + i*2);
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Joy_GenerateButtonEvents(info->ButtonValue, buttonstate, 2, KEY_JOYAXIS1PLUS + i*2);
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}
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info->ButtonValue = buttonstate;
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}
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pov = POVButtons[pov];
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// Send events for POV "buttons" that have changed.
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GenerateButtonEvents(info->Value, pov, 4, KEY_JOYPOV1_UP + i*4);
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Joy_GenerateButtonEvents(info->Value, pov, 4, KEY_JOYPOV1_UP + i*4);
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info->Value = pov;
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}
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}
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//===========================================================================
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//
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// FDInputJoystick :: GenerateButtonEvents
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//
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//===========================================================================
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void FDInputJoystick::GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base)
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{
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int changed = oldbuttons ^ newbuttons;
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if (changed != 0)
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{
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event_t ev = { 0 };
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int mask = 1;
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for (int j = 0; j < 4; mask <<= 1, ++j)
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{
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if (changed & mask)
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{
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ev.data1 = base + j;
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ev.type = (newbuttons & mask) ? EV_KeyDown : EV_KeyUp;
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D_PostEvent(&ev);
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}
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}
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}
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}
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//===========================================================================
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//
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// FDInputJoystick :: AddAxes
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{
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Axes[i].DeadZone = DEFAULT_DEADZONE;
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Axes[i].Multiplier = 1;
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Axes[i].GameAxis = JOYAXIS_None;
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}
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// Triggers on a 360 controller have a much smaller deadzone.
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if (Axes.Size() == 5 && Axes[4].Guid == GUID_ZAxis)
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{
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Axes[4].DeadZone = 30 / 32768.f;
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Axes[4].DeadZone = 30 / 256.f;
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}
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// Two axes? Horizontal is yaw and vertical is forward.
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if (Axes.Size() == 2)
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//===========================================================================
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//
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// FDInputJoystickManager :: GetJoysticks
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// FDInputJoystickManager :: GetDevices
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//
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// Adds the IJoystick interfaces for each device we created to the sticks
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// array.
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//===========================================================================
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BOOL CALLBACK FDInputJoystickManager::EnumCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
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{
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// Do not add XInput devices if XInput was initialized.
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if (JoyDevices[INPUT_XInput] == NULL || !IsXInputDevice(&lpddi->guidProduct))
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{
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TArray<Enumerator> *all = (TArray<Enumerator> *)pvRef;
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Enumerator thisone;
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thisone.Instance = lpddi->guidInstance;
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thisone.Name = lpddi->tszInstanceName;
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all->Push(thisone);
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}
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return DIENUM_CONTINUE;
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}
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@ -1383,11 +1346,11 @@ FDInputJoystick *FDInputJoystickManager::EnumDevices()
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//===========================================================================
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//
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// I_StartupJoystick
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// I_StartupDirectInputJoystick
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//
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//===========================================================================
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void I_StartupJoystick()
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void I_StartupDirectInputJoystick()
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{
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FJoystickCollection *joys = new FDInputJoystickManager;
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if (joys->GetDevice())
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JoyDevices[INPUT_DIJoy] = joys;
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}
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}
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//===========================================================================
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//
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// Joy_RemoveDeadZone
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//
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//===========================================================================
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double Joy_RemoveDeadZone(double axisval, double deadzone, BYTE *buttons)
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{
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// Cancel out deadzone.
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if (fabs(axisval) < deadzone)
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{
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axisval = 0;
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*buttons = 0;
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}
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// Make the dead zone the new 0.
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else if (axisval < 0)
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{
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axisval = (axisval + deadzone) / (1.0 - deadzone);
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*buttons = 2; // button minus
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}
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else
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{
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axisval = (axisval - deadzone) / (1.0 - deadzone);
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*buttons = 1; // button plus
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}
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return axisval;
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}
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//===========================================================================
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//
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// Joy_GenerateButtonEvents
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//
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// Provided two bitmasks for a set of buttons, generates events to reflect
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// any changes from the old to new set, where base is the key for bit 0,
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// base+1 is the key for bit 1, etc.
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//
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//===========================================================================
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void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base)
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{
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int changed = oldbuttons ^ newbuttons;
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if (changed != 0)
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{
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event_t ev = { 0 };
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int mask = 1;
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for (int j = 0; j < numbuttons; mask <<= 1, ++j)
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{
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if (changed & mask)
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{
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ev.data1 = base + j;
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ev.type = (newbuttons & mask) ? EV_KeyDown : EV_KeyUp;
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D_PostEvent(&ev);
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}
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}
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}
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}
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@ -619,12 +619,15 @@ bool I_InitInput (void *hwnd)
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Printf ("I_StartupMouse\n");
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I_StartupMouse();
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Printf ("I_StartupJoystick\n");
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I_StartupJoystick();
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Printf ("I_StartupKeyboard\n");
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I_StartupKeyboard();
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Printf ("I_StartupXInput\n");
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I_StartupXInput();
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Printf ("I_StartupDirectInputJoystick\n");
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I_StartupDirectInputJoystick();
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return TRUE;
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}
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@ -147,7 +147,11 @@ extern FJoystickCollection *JoyDevices[NUM_JOYDEVICES];
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void I_StartupMouse();
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void I_CheckNativeMouse(bool prefer_native);
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void I_StartupKeyboard();
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void I_StartupJoystick();
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void I_StartupXInput();
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void I_StartupDirectInputJoystick();
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void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base);
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double Joy_RemoveDeadZone(double axisval, double deadzone, BYTE *buttons);
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// USB HID usage page numbers
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#define HID_GENERIC_DESKTOP_PAGE 0x01
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@ -2004,6 +2004,10 @@
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RelativePath=".\src\win32\I_system.h"
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>
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</File>
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<File
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RelativePath=".\src\win32\i_xinput.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win32\icon1.ico"
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>
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Loading…
Reference in a new issue