mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 21:41:03 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
49ab99a383
5 changed files with 56 additions and 12 deletions
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@ -413,6 +413,12 @@ void E_WorldThingDestroyed(AActor* actor)
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handler->WorldThingDestroyed(actor);
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}
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void E_WorldLinePreActivated(line_t* line, AActor* actor, bool* shouldactivate)
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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handler->WorldLinePreActivated(line, actor, shouldactivate);
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}
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void E_WorldLineActivated(line_t* line, AActor* actor)
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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@ -548,6 +554,7 @@ DEFINE_FIELD_X(WorldEvent, FWorldEvent, DamageType);
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DEFINE_FIELD_X(WorldEvent, FWorldEvent, DamageFlags);
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DEFINE_FIELD_X(WorldEvent, FWorldEvent, DamageAngle);
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DEFINE_FIELD_X(WorldEvent, FWorldEvent, ActivatedLine);
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DEFINE_FIELD_X(WorldEvent, FWorldEvent, ShouldActivate);
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DEFINE_FIELD_X(PlayerEvent, FPlayerEvent, PlayerNumber);
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DEFINE_FIELD_X(PlayerEvent, FPlayerEvent, IsReturn);
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@ -634,6 +641,7 @@ DEFINE_EMPTY_HANDLER(DStaticEventHandler, WorldThingDied)
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DEFINE_EMPTY_HANDLER(DStaticEventHandler, WorldThingRevived)
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DEFINE_EMPTY_HANDLER(DStaticEventHandler, WorldThingDamaged)
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DEFINE_EMPTY_HANDLER(DStaticEventHandler, WorldThingDestroyed)
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DEFINE_EMPTY_HANDLER(DStaticEventHandler, WorldLinePreActivated)
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DEFINE_EMPTY_HANDLER(DStaticEventHandler, WorldLineActivated)
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DEFINE_EMPTY_HANDLER(DStaticEventHandler, WorldLightning)
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DEFINE_EMPTY_HANDLER(DStaticEventHandler, WorldTick)
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@ -796,6 +804,23 @@ void DStaticEventHandler::WorldThingDestroyed(AActor* actor)
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}
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}
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void DStaticEventHandler::WorldLinePreActivated(line_t* line, AActor* actor, bool* shouldactivate)
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{
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IFVIRTUAL(DStaticEventHandler, WorldLinePreActivated)
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{
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// don't create excessive DObjects if not going to be processed anyway
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if (func == DStaticEventHandler_WorldLinePreActivated_VMPtr)
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return;
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FWorldEvent e = E_SetupWorldEvent();
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e.Thing = actor;
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e.ActivatedLine = line;
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e.ShouldActivate = *shouldactivate;
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VMValue params[2] = { (DStaticEventHandler*)this, &e };
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VMCall(func, params, 2, nullptr, 0);
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*shouldactivate = e.ShouldActivate;
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}
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}
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void DStaticEventHandler::WorldLineActivated(line_t* line, AActor* actor)
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{
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IFVIRTUAL(DStaticEventHandler, WorldLineActivated)
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@ -40,6 +40,8 @@ void E_WorldThingRevived(AActor* actor);
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void E_WorldThingDamaged(AActor* actor, AActor* inflictor, AActor* source, int damage, FName mod, int flags, DAngle angle);
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// called before AActor::Destroy of each actor.
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void E_WorldThingDestroyed(AActor* actor);
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// called in P_ActivateLine before executing special, set shouldactivate to false to prevent activation.
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void E_WorldLinePreActivated(line_t* line, AActor* actor, bool* shouldactivate);
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// called in P_ActivateLine after successful special execution.
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void E_WorldLineActivated(line_t* line, AActor* actor);
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// same as ACS SCRIPT_Lightning
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@ -141,6 +143,7 @@ public:
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void WorldThingRevived(AActor*);
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void WorldThingDamaged(AActor*, AActor*, AActor*, int, FName, int, DAngle);
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void WorldThingDestroyed(AActor*);
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void WorldLinePreActivated(line_t*, AActor*, bool*);
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void WorldLineActivated(line_t*, AActor*);
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void WorldLightning();
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void WorldTick();
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@ -198,8 +201,9 @@ struct FWorldEvent
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FName DamageType;
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int DamageFlags = 0;
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DAngle DamageAngle;
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// for lineactivated
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// for line(pre)activated
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line_t* ActivatedLine = nullptr;
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bool ShouldActivate = true;
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};
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struct FPlayerEvent
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@ -189,6 +189,11 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType, DVe
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return false;
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}
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// [MK] Use WorldLinePreActivated to decide if activation should continue
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bool shouldactivate = true;
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E_WorldLinePreActivated(line, mo, &shouldactivate);
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if ( !shouldactivate ) return false;
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bool remote = (line->special != 7 && line->special != 8 && (line->special < 11 || line->special > 14));
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if (line->locknumber > 0 && !P_CheckKeys (mo, line->locknumber, remote)) return false;
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@ -768,8 +768,8 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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ALCint major=0, minor=0;
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alcGetIntegerv(Device, ALC_MAJOR_VERSION, 1, &major);
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alcGetIntegerv(Device, ALC_MINOR_VERSION, 1, &minor);
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DPrintf(DMSG_SPAMMY, " ALC Version: " TEXTCOLOR_BLUE"%d.%d\n", major, minor);
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DPrintf(DMSG_SPAMMY, " ALC Extensions: " TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS));
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DPrintf(DMSG_SPAMMY, " ALC Version: " TEXTCOLOR_BLUE"%d.%d\n", major, minor);
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DPrintf(DMSG_SPAMMY, " ALC Extensions: " TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS));
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TArray<ALCint> attribs;
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if(*snd_samplerate > 0)
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@ -809,10 +809,18 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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}
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attribs.Clear();
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DPrintf(DMSG_SPAMMY, " Vendor: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VENDOR));
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DPrintf(DMSG_SPAMMY, " Renderer: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_RENDERER));
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DPrintf(DMSG_SPAMMY, " Version: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION));
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DPrintf(DMSG_SPAMMY, " Extensions: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
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const ALchar *const version = alGetString(AL_VERSION);
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if (strstr(version, "ALSOFT") == nullptr)
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{
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Printf(TEXTCOLOR_RED " You are using an unsupported OpenAL implementation\n"
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" Install OpenAL Soft library for a better experience\n");
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}
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DPrintf(DMSG_SPAMMY, " Vendor: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VENDOR));
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DPrintf(DMSG_SPAMMY, " Renderer: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_RENDERER));
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DPrintf(DMSG_SPAMMY, " Version: " TEXTCOLOR_ORANGE"%s\n", version);
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DPrintf(DMSG_SPAMMY, " Extensions: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
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AL.EXT_source_distance_model = !!alIsExtensionPresent("AL_EXT_source_distance_model");
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AL.EXT_SOURCE_RADIUS = !!alIsExtensionPresent("AL_EXT_SOURCE_RADIUS");
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@ -912,7 +920,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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return;
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}
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FreeSfx = Sources;
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DPrintf(DMSG_NOTIFY, " Allocated " TEXTCOLOR_BLUE"%u" TEXTCOLOR_NORMAL" sources\n", Sources.Size());
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DPrintf(DMSG_NOTIFY, " Allocated " TEXTCOLOR_BLUE"%u" TEXTCOLOR_NORMAL" sources\n", Sources.Size());
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WasInWater = false;
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if(*snd_efx && ALC.EXT_EFX)
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@ -961,10 +969,10 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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{
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alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
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if(alGetError() == AL_NO_ERROR)
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DPrintf(DMSG_SPAMMY, " EAX Reverb found\n");
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DPrintf(DMSG_SPAMMY, " EAX Reverb found\n");
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alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
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if(alGetError() == AL_NO_ERROR)
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DPrintf(DMSG_SPAMMY, " Standard Reverb found\n");
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DPrintf(DMSG_SPAMMY, " Standard Reverb found\n");
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alDeleteEffects(1, &envReverb);
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getALError();
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@ -977,7 +985,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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alFilteri(EnvFilters[0], AL_FILTER_TYPE, AL_FILTER_LOWPASS);
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alFilteri(EnvFilters[1], AL_FILTER_TYPE, AL_FILTER_LOWPASS);
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if(getALError() == AL_NO_ERROR)
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DPrintf(DMSG_SPAMMY, " Lowpass found\n");
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DPrintf(DMSG_SPAMMY, " Lowpass found\n");
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else
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{
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alDeleteFilters(2, EnvFilters);
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@ -25,8 +25,9 @@ struct WorldEvent native play version("2.4")
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native readonly Name DamageType;
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native readonly EDmgFlags DamageFlags;
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native readonly double DamageAngle;
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// for lineactivated
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// for line(pre)activated
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native readonly Line ActivatedLine;
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native bool ShouldActivate;
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}
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struct PlayerEvent native play version("2.4")
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@ -302,6 +303,7 @@ class StaticEventHandler : Object native play version("2.4")
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virtual native void WorldThingRevived(WorldEvent e);
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virtual native void WorldThingDamaged(WorldEvent e);
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virtual native void WorldThingDestroyed(WorldEvent e);
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virtual native void WorldLinePreActivated(WorldEvent e);
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virtual native void WorldLineActivated(WorldEvent e);
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virtual native void WorldLightning(WorldEvent e); // for the sake of completeness.
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virtual native void WorldTick();
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