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- Added A_ClearLastHeard action function.
SVN r3464 (trunk)
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2 changed files with 12 additions and 0 deletions
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@ -2008,6 +2008,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LookEx)
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// [KS] *** End additions by me ***
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// [KS] *** End additions by me ***
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//==========================================================================
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//
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// A_ClearLastHeard
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ClearLastHeard)
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{
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self->LastHeard = NULL;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// A_Wander
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// A_Wander
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@ -260,6 +260,7 @@ ACTOR Actor native //: Thinker
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action native A_QueueCorpse();
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action native A_QueueCorpse();
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action native A_DeQueueCorpse();
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action native A_DeQueueCorpse();
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action native A_LookEx(int flags = 0, float minseedist = 0, float maxseedist = 0, float maxheardist = 0, float fov = 0, state label = "");
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action native A_LookEx(int flags = 0, float minseedist = 0, float maxseedist = 0, float maxheardist = 0, float fov = 0, state label = "");
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action native A_ClearLastHeard();
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action native A_ClearTarget();
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action native A_ClearTarget();
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action native A_JumpIfTargetInLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
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action native A_JumpIfTargetInLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
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action native A_JumpIfInTargetLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
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action native A_JumpIfInTargetLOS (state label, float fov = 0, int flags = 0, float dist_max = 0, float dist_close = 0);
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