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- partial cleanup of Framebuffer interface
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parent
c3300ad88e
commit
49a395f561
7 changed files with 14 additions and 16 deletions
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@ -519,7 +519,6 @@ static SystemBaseFrameBuffer* frameBuffer;
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SystemBaseFrameBuffer::SystemBaseFrameBuffer(void*, const bool fullscreen)
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: DFrameBuffer(vid_defwidth, vid_defheight)
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, m_fullscreen(false)
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, m_hiDPI(false)
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, m_window(nullptr)
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@ -11,7 +11,7 @@ class SystemBaseFrameBuffer : public DFrameBuffer
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public:
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// this must have the same parameters as the Windows version, even if they are not used!
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SystemBaseFrameBuffer (void *hMonitor, bool fullscreen);
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SystemBaseFrameBuffer(void *hMonitor, bool fullscreen);
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bool IsFullscreen() override;
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@ -200,7 +200,7 @@ public:
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SDLVideo ();
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~SDLVideo ();
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DFrameBuffer *CreateFrameBuffer (bool fullscreen);
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DFrameBuffer *CreateFrameBuffer(bool fullscreen);
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private:
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#ifdef HAVE_VULKAN
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@ -436,7 +436,7 @@ SDLVideo::~SDLVideo ()
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#endif
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}
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DFrameBuffer *SDLVideo::CreateFrameBuffer (bool fullscreen)
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DFrameBuffer *SDLVideo::CreateFrameBuffer(bool fullscreen)
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{
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SystemBaseFrameBuffer *fb = nullptr;
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@ -491,8 +491,7 @@ IVideo *gl_CreateVideo()
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// FrameBuffer Implementation -----------------------------------------------
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SystemBaseFrameBuffer::SystemBaseFrameBuffer (void *, bool fullscreen)
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: DFrameBuffer (vid_defwidth, vid_defheight)
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SystemBaseFrameBuffer::SystemBaseFrameBuffer(void *, bool fullscreen)
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{
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if (Priv::window != nullptr)
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{
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@ -656,7 +655,7 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen)
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}
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}
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SystemGLFrameBuffer::~SystemGLFrameBuffer ()
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SystemGLFrameBuffer::~SystemGLFrameBuffer()
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{
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if (Priv::window)
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{
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@ -70,9 +70,8 @@ EXTERN_CVAR(Int, screenblocks)
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//
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//==========================================================================
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DFrameBuffer::DFrameBuffer (int width, int height)
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DFrameBuffer::DFrameBuffer()
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{
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SetSize(width, height);
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}
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DFrameBuffer::~DFrameBuffer()
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@ -146,8 +146,7 @@ class DDummyFrameBuffer : public DFrameBuffer
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{
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typedef DFrameBuffer Super;
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public:
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DDummyFrameBuffer (int width, int height)
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: DFrameBuffer (0, 0)
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DDummyFrameBuffer(int width, int height)
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{
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SetVirtualSize(width, height);
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}
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@ -372,9 +371,9 @@ void V_InitScreenSize ()
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vid_defheight = height;
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}
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void V_InitScreen()
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void V_InitScreen(int width, int height)
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{
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screen = new DDummyFrameBuffer (vid_defwidth, vid_defheight);
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screen = new DDummyFrameBuffer(width, height);
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}
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void V_Init2()
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@ -156,7 +156,7 @@ public:
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double scaleFactor = 1.;
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public:
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DFrameBuffer (int width=1, int height=1);
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DFrameBuffer();
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virtual ~DFrameBuffer();
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virtual void InitializeState() = 0; // For stuff that needs 'screen' set.
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virtual bool IsVulkan() { return false; }
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@ -303,7 +303,7 @@ EXTERN_CVAR (Float, vid_gamma)
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// Allocates buffer screens, call before R_Init.
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void V_InitScreenSize();
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void V_InitScreen();
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void V_InitScreen(int, int);
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// Initializes graphics mode for the first time.
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void V_Init2 ();
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@ -195,6 +195,8 @@ EXTERN_CVAR (Bool, sv_unlimited_pickup)
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EXTERN_CVAR (Bool, r_drawplayersprites)
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EXTERN_CVAR (Bool, show_messages)
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EXTERN_CVAR(Bool, ticker)
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EXTERN_CVAR(Int, vid_defwidth)
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EXTERN_CVAR(Int, vid_defheight)
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extern bool setmodeneeded;
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extern bool demorecording;
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@ -3114,7 +3116,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString>& allwads, TArr
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{
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V_InitScreenSize();
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// This allocates a dummy framebuffer as a stand-in until V_Init2 is called.
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V_InitScreen ();
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V_InitScreen (vid_defwidth, vid_defheight);
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if (StartScreen != nullptr)
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{
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