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https://github.com/ZDoom/gzdoom.git
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Convert some variables to be function local
This commit is contained in:
parent
b40ffb1d64
commit
48d0ebab58
2 changed files with 106 additions and 111 deletions
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@ -420,7 +420,6 @@ namespace swrenderer
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FTexture *tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true);
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FSoftwareTexture *pic = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
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double yscale = (pic ? pic->GetScale().Y : 1.0) * sidedef->GetTextureYScale(side_t::mid);
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fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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double lwallscale =
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tex ? ((pic ? pic->GetScale().X : 1.0) * sidedef->GetTextureXScale(side_t::mid)) :
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@ -428,15 +427,13 @@ namespace swrenderer
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mBottomPart.Texture ? (mBottomPart.Texture->GetScale().X * sidedef->GetTextureXScale(side_t::bottom)) :
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1.;
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ProjectedWallTexcoords walltexcoords;
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walltexcoords.Project(Thread->Viewport.get(), sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2, WallT);
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fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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if (pic && pic->useWorldPanning(sidedef->GetLevel()))
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{
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xoffset = xs_RoundToInt(xoffset * lwallscale);
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}
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draw_segment->texcoords = walltexcoords;
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draw_segment->texcoords.Project(Thread->Viewport.get(), sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2, WallT);
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draw_segment->texcoords.xoffset = xoffset;
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draw_segment->texcoords.yscale = yscale;
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}
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@ -744,16 +741,17 @@ namespace swrenderer
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mTopPart.Texture = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
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if (mTopPart.Texture == nullptr) return;
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mTopPart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::top));
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fixed_t TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::top));
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double rowoffset = sidedef->GetTextureYOffset(side_t::top);
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mTopPart.TextureScaleU = sidedef->GetTextureXScale(side_t::top);
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mTopPart.TextureScaleV = sidedef->GetTextureYScale(side_t::top);
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double yrepeat = mTopPart.Texture->GetScale().Y * mTopPart.TextureScaleV;
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double TextureScaleU = sidedef->GetTextureXScale(side_t::top);
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double TextureScaleV = sidedef->GetTextureYScale(side_t::top);
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double yrepeat = mTopPart.Texture->GetScale().Y * TextureScaleV;
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double TextureMid;
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if (yrepeat >= 0)
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{ // normal orientation
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if (linedef->flags & ML_DONTPEGTOP)
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{ // top of texture at top
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mTopPart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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if (rowoffset < 0 && mTopPart.Texture != NULL)
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{
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rowoffset += mTopPart.Texture->GetHeight();
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@ -761,7 +759,7 @@ namespace swrenderer
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}
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else
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{ // bottom of texture at bottom
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mTopPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mTopPart.Texture->GetHeight();
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TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mTopPart.Texture->GetHeight();
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}
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}
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else
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@ -769,21 +767,43 @@ namespace swrenderer
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rowoffset = -rowoffset;
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if (linedef->flags & ML_DONTPEGTOP)
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{ // bottom of texture at top
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mTopPart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mTopPart.Texture->GetHeight();
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mTopPart.Texture->GetHeight();
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}
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else
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{ // top of texture at bottom
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mTopPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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}
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}
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if (mTopPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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mTopPart.TextureMid += rowoffset * yrepeat;
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TextureMid += rowoffset * yrepeat;
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}
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else
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{
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mTopPart.TextureMid += rowoffset;
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TextureMid += rowoffset;
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}
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auto rw_pic = mTopPart.Texture;
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double xscale = rw_pic->GetScale().X * TextureScaleU;
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double yscale = rw_pic->GetScale().Y * TextureScaleV;
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mTopPart.texcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength * xscale, WallC.sx1, WallC.sx2, WallT);
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if (mTopPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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mTopPart.texcoords.xoffset = xs_RoundToInt(TextureOffsetU * xscale);
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}
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else
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{
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mTopPart.texcoords.xoffset = TextureOffsetU;
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}
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if (xscale < 0)
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{
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mTopPart.texcoords.xoffset = -mTopPart.texcoords.xoffset;
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}
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mTopPart.texcoords.yscale = yscale;
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mTopPart.texcoords.texturemid = TextureMid;
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}
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void SWRenderLine::SetMiddleTexture()
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@ -802,20 +822,21 @@ namespace swrenderer
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auto tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true);
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mMiddlePart.Texture = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
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if (mMiddlePart.Texture == nullptr) return;
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mMiddlePart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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fixed_t TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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double rowoffset = sidedef->GetTextureYOffset(side_t::mid);
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mMiddlePart.TextureScaleU = sidedef->GetTextureXScale(side_t::mid);
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mMiddlePart.TextureScaleV = sidedef->GetTextureYScale(side_t::mid);
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double yrepeat = mMiddlePart.Texture->GetScale().Y * mMiddlePart.TextureScaleV;
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double TextureScaleU = sidedef->GetTextureXScale(side_t::mid);
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double TextureScaleV = sidedef->GetTextureYScale(side_t::mid);
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double yrepeat = mMiddlePart.Texture->GetScale().Y * TextureScaleV;
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double TextureMid;
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if (yrepeat >= 0)
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{ // normal orientation
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{ // bottom of texture at bottom
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mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
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}
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else
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{ // top of texture at top
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mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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if (rowoffset < 0 && mMiddlePart.Texture != NULL)
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{
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rowoffset += mMiddlePart.Texture->GetHeight();
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@ -827,23 +848,45 @@ namespace swrenderer
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rowoffset = -rowoffset;
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{ // top of texture at bottom
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mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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}
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else
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{ // bottom of texture at top
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mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
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}
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}
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if (mMiddlePart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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mMiddlePart.TextureMid += rowoffset * yrepeat;
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TextureMid += rowoffset * yrepeat;
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}
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else
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{
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// rowoffset is added outside the multiply so that it positions the texture
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// by texels instead of world units.
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mMiddlePart.TextureMid += rowoffset;
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TextureMid += rowoffset;
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}
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auto rw_pic = mMiddlePart.Texture;
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double xscale = rw_pic->GetScale().X * TextureScaleU;
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double yscale = rw_pic->GetScale().Y * TextureScaleV;
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mMiddlePart.texcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength * xscale, WallC.sx1, WallC.sx2, WallT);
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if (mMiddlePart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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mMiddlePart.texcoords.xoffset = xs_RoundToInt(TextureOffsetU * xscale);
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}
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else
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{
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mMiddlePart.texcoords.xoffset = TextureOffsetU;
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}
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if (xscale < 0)
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{
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mMiddlePart.texcoords.xoffset = -mMiddlePart.texcoords.xoffset;
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}
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mMiddlePart.texcoords.yscale = yscale;
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mMiddlePart.texcoords.texturemid = TextureMid;
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}
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void SWRenderLine::SetBottomTexture()
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@ -869,20 +912,21 @@ namespace swrenderer
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mBottomPart.Texture = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
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if (!mBottomPart.Texture) return;
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mBottomPart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::bottom));
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fixed_t TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::bottom));
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double rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
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mBottomPart.TextureScaleU = sidedef->GetTextureXScale(side_t::bottom);
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mBottomPart.TextureScaleV = sidedef->GetTextureYScale(side_t::bottom);
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double yrepeat = mBottomPart.Texture->GetScale().Y * mBottomPart.TextureScaleV;
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double TextureScaleU = sidedef->GetTextureXScale(side_t::bottom);
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double TextureScaleV = sidedef->GetTextureYScale(side_t::bottom);
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double yrepeat = mBottomPart.Texture->GetScale().Y * TextureScaleV;
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double TextureMid;
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if (yrepeat >= 0)
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{ // normal orientation
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{ // bottom of texture at bottom
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mBottomPart.TextureMid = (frontlowertop - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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TextureMid = (frontlowertop - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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}
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else
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{ // top of texture at top
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mBottomPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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if (rowoffset < 0 && mBottomPart.Texture != NULL)
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{
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rowoffset += mBottomPart.Texture->GetHeight();
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@ -894,21 +938,44 @@ namespace swrenderer
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rowoffset = -rowoffset;
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{ // top of texture at bottom
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mBottomPart.TextureMid = (frontlowertop - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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TextureMid = (frontlowertop - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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}
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else
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{ // bottom of texture at top
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mBottomPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mBottomPart.Texture->GetHeight();
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TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mBottomPart.Texture->GetHeight();
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}
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}
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if (mBottomPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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mBottomPart.TextureMid += rowoffset * yrepeat;
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TextureMid += rowoffset * yrepeat;
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}
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else
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{
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mBottomPart.TextureMid += rowoffset;
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TextureMid += rowoffset;
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}
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auto rw_pic = mBottomPart.Texture;
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double xscale = rw_pic->GetScale().X * TextureScaleU;
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double yscale = rw_pic->GetScale().Y * TextureScaleV;
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mBottomPart.texcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength * xscale, WallC.sx1, WallC.sx2, WallT);
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if (mBottomPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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mBottomPart.texcoords.xoffset = xs_RoundToInt(TextureOffsetU * xscale);
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}
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else
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{
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mBottomPart.texcoords.xoffset = TextureOffsetU;
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}
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if (xscale < 0)
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{
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mBottomPart.texcoords.xoffset = -mBottomPart.texcoords.xoffset;
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}
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mBottomPart.texcoords.yscale = yscale;
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mBottomPart.texcoords.texturemid = TextureMid;
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}
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bool SWRenderLine::IsFogBoundary(sector_t *front, sector_t *back) const
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@ -1067,31 +1134,8 @@ namespace swrenderer
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if (!mTopPart.Texture) return;
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if (!viewactive) return;
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auto rw_pic = mTopPart.Texture;
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double xscale = rw_pic->GetScale().X * mTopPart.TextureScaleU;
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double yscale = rw_pic->GetScale().Y * mTopPart.TextureScaleV;
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ProjectedWallTexcoords walltexcoords;
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walltexcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2, WallT);
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if (mTopPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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walltexcoords.xoffset = xs_RoundToInt(mTopPart.TextureOffsetU * xscale);
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}
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else
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{
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walltexcoords.xoffset = mTopPart.TextureOffsetU;
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}
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if (xscale < 0)
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{
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walltexcoords.xoffset = -walltexcoords.xoffset;
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}
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walltexcoords.yscale = yscale;
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walltexcoords.texturemid = mTopPart.TextureMid;
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RenderWallPart renderWallpart(Thread);
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renderWallpart.Render(mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walltop.ScreenY, wallupper.ScreenY, walltexcoords, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mBackCeilingZ1, mBackCeilingZ2), false, false, OPAQUE, mLight, GetLightList());
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renderWallpart.Render(mFrontSector, mLineSegment, WallC, mTopPart.Texture, x1, x2, walltop.ScreenY, wallupper.ScreenY, mTopPart.texcoords, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mBackCeilingZ1, mBackCeilingZ2), false, false, OPAQUE, mLight, GetLightList());
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}
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void SWRenderLine::RenderMiddleTexture(int x1, int x2)
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@ -1099,31 +1143,8 @@ namespace swrenderer
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if (!mMiddlePart.Texture) return;
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if (!viewactive) return;
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auto rw_pic = mMiddlePart.Texture;
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double xscale = rw_pic->GetScale().X * mMiddlePart.TextureScaleU;
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double yscale = rw_pic->GetScale().Y * mMiddlePart.TextureScaleV;
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ProjectedWallTexcoords walltexcoords;
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walltexcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2, WallT);
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if (mMiddlePart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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walltexcoords.xoffset = xs_RoundToInt(mMiddlePart.TextureOffsetU * xscale);
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}
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else
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{
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walltexcoords.xoffset = mMiddlePart.TextureOffsetU;
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}
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if (xscale < 0)
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{
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walltexcoords.xoffset = -walltexcoords.xoffset;
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}
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walltexcoords.yscale = yscale;
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walltexcoords.texturemid = mMiddlePart.TextureMid;
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RenderWallPart renderWallpart(Thread);
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renderWallpart.Render(mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walltop.ScreenY, wallbottom.ScreenY, walltexcoords, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, false, OPAQUE, mLight, GetLightList());
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renderWallpart.Render(mFrontSector, mLineSegment, WallC, mMiddlePart.Texture, x1, x2, walltop.ScreenY, wallbottom.ScreenY, mMiddlePart.texcoords, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, false, OPAQUE, mLight, GetLightList());
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}
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void SWRenderLine::RenderBottomTexture(int x1, int x2)
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@ -1132,31 +1153,8 @@ namespace swrenderer
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if (!mBottomPart.Texture) return;
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if (!viewactive) return;
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auto rw_pic = mBottomPart.Texture;
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double xscale = rw_pic->GetScale().X * mBottomPart.TextureScaleU;
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double yscale = rw_pic->GetScale().Y * mBottomPart.TextureScaleV;
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ProjectedWallTexcoords walltexcoords;
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walltexcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2, WallT);
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if (mBottomPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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walltexcoords.xoffset = xs_RoundToInt(mBottomPart.TextureOffsetU * xscale);
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}
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else
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{
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walltexcoords.xoffset = mBottomPart.TextureOffsetU;
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}
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if (xscale < 0)
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{
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walltexcoords.xoffset = -walltexcoords.xoffset;
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}
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walltexcoords.yscale = yscale;
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walltexcoords.texturemid = mBottomPart.TextureMid;
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RenderWallPart renderWallpart(Thread);
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renderWallpart.Render(mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walllower.ScreenY, wallbottom.ScreenY, walltexcoords, MAX(mBackFloorZ1, mBackFloorZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, false, OPAQUE, mLight, GetLightList());
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renderWallpart.Render(mFrontSector, mLineSegment, WallC, mBottomPart.Texture, x1, x2, walllower.ScreenY, wallbottom.ScreenY, mBottomPart.texcoords, MAX(mBackFloorZ1, mBackFloorZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, false, OPAQUE, mLight, GetLightList());
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}
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FLightNode *SWRenderLine::GetLightList()
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@ -52,11 +52,8 @@ namespace swrenderer
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struct WallPartTexture
|
||||
{
|
||||
fixed_t TextureOffsetU;
|
||||
double TextureMid;
|
||||
double TextureScaleU;
|
||||
double TextureScaleV;
|
||||
FSoftwareTexture *Texture;
|
||||
ProjectedWallTexcoords texcoords;
|
||||
};
|
||||
|
||||
class SWRenderLine : VisibleSegmentRenderer
|
||||
|
|
Loading…
Reference in a new issue