Add more checks for FTexture::TEX_Null

This commit is contained in:
Magnus Norddahl 2016-12-07 18:59:48 +01:00
parent 9ed02a6aec
commit 480b22c50e
2 changed files with 2 additions and 2 deletions

View file

@ -74,7 +74,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
bool flipTextureX = false; bool flipTextureX = false;
FTexture *tex = GetSpriteTexture(thing, flipTextureX); FTexture *tex = GetSpriteTexture(thing, flipTextureX);
if (tex == nullptr) if (tex == nullptr || tex->UseType == FTexture::TEX_Null)
return; return;
DVector2 spriteScale = thing->Scale; DVector2 spriteScale = thing->Scale;

View file

@ -38,7 +38,7 @@ void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const Vec4f &cli
bool flipTextureX = false; bool flipTextureX = false;
FTexture *tex = RenderPolySprite::GetSpriteTexture(thing, flipTextureX); FTexture *tex = RenderPolySprite::GetSpriteTexture(thing, flipTextureX);
if (tex == nullptr) if (tex == nullptr || tex->UseType == FTexture::TEX_Null)
return; return;
DVector2 spriteScale = thing->Scale; DVector2 spriteScale = thing->Scale;