- Make BuildTexture inherit from worldtexture.

- handle WorldTextures that can change their content automatically.
This commit is contained in:
Christoph Oelckers 2018-03-18 14:18:19 +01:00
parent 94eadb1a8c
commit 47bfbb5e08
2 changed files with 9 additions and 64 deletions

View file

@ -48,18 +48,14 @@
// //
//========================================================================== //==========================================================================
class FBuildTexture : public FTexture class FBuildTexture : public FWorldTexture
{ {
public: public:
FBuildTexture (int tilenum, const uint8_t *pixels, int width, int height, int left, int top); FBuildTexture (int tilenum, const uint8_t *pixels, int width, int height, int left, int top);
~FBuildTexture (); uint8_t *MakeTexture(FRenderStyle style) override { return const_cast<uint8_t*>(Pixels); } // This is only to make it compile for now and will be changed later.
const uint8_t *GetColumn (unsigned int column, const Span **spans_out);
const uint8_t *GetPixels ();
protected: protected:
const uint8_t *Pixels; const uint8_t *Pixels;
Span **Spans;
}; };
@ -70,8 +66,9 @@ protected:
//========================================================================== //==========================================================================
FBuildTexture::FBuildTexture (int tilenum, const uint8_t *pixels, int width, int height, int left, int top) FBuildTexture::FBuildTexture (int tilenum, const uint8_t *pixels, int width, int height, int left, int top)
: Pixels (pixels), Spans (NULL) : Pixels (pixels)
{ {
PixelsAreStatic = 3;
Width = width; Width = width;
Height = height; Height = height;
LeftOffset = left; LeftOffset = left;
@ -81,62 +78,6 @@ FBuildTexture::FBuildTexture (int tilenum, const uint8_t *pixels, int width, int
UseType = TEX_Build; UseType = TEX_Build;
} }
//==========================================================================
//
//
//
//==========================================================================
FBuildTexture::~FBuildTexture ()
{
if (Spans != NULL)
{
FreeSpans (Spans);
Spans = NULL;
}
}
//==========================================================================
//
//
//
//==========================================================================
const uint8_t *FBuildTexture::GetPixels ()
{
return Pixels;
}
//==========================================================================
//
//
//
//==========================================================================
const uint8_t *FBuildTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (column >= Width)
{
if (WidthMask + 1 == Width)
{
column &= WidthMask;
}
else
{
column %= Width;
}
}
if (spans_out != NULL)
{
if (Spans == NULL)
{
Spans = CreateSpans (Pixels);
}
*spans_out = Spans[column];
}
return Pixels + column*Height;
}
//=========================================================================== //===========================================================================
// //
// AddTiles // AddTiles

View file

@ -91,7 +91,7 @@ void FWorldTexture::Unload ()
// //
//========================================================================== //==========================================================================
const uint8_t *FWorldTexture::GetColumn (unsigned int column, const Span **spans_out) const uint8_t *FWorldTexture::GetColumn(unsigned int column, const Span **spans_out)
{ {
GetPixels(); GetPixels();
if ((unsigned)column >= (unsigned)Width) if ((unsigned)column >= (unsigned)Width)
@ -124,6 +124,10 @@ const uint8_t *FWorldTexture::GetColumn (unsigned int column, const Span **spans
const uint8_t *FWorldTexture::GetPixels () const uint8_t *FWorldTexture::GetPixels ()
{ {
if (CheckModified())
{
Unload();
}
if (Pixeldata[0] == nullptr) if (Pixeldata[0] == nullptr)
{ {
Pixeldata[0] = MakeTexture (LegacyRenderStyles[STYLE_Normal]); Pixeldata[0] = MakeTexture (LegacyRenderStyles[STYLE_Normal]);