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- fixed positioning of "no files" message on load game screen.
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099ddea0e1
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1 changed files with 3 additions and 3 deletions
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@ -190,9 +190,9 @@ class LoadSaveMenu : ListMenu
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if (manager.SavegameCount() > 0)
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{
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String text = (Selected == -1 || !manager.GetSavegame(Selected).bOldVersion)? Stringtable.Localize("$MNU_NOPICTURE") : Stringtable.Localize("$MNU_DIFFVERSION");
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int textlen = SmallFont.StringWidth(text) * CleanXfac;
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int textlen = NewSmallFont.StringWidth(text) * CleanXfac;
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screen.DrawText (SmallFont, Font.CR_GOLD, savepicLeft+(savepicWidth-textlen)/2,
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screen.DrawText (NewSmallFont, Font.CR_GOLD, savepicLeft+(savepicWidth-textlen)/2,
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savepicTop+(savepicHeight-rowHeight)/2, text, DTA_CleanNoMove, true);
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}
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}
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@ -216,7 +216,7 @@ class LoadSaveMenu : ListMenu
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if (manager.SavegameCount() == 0)
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{
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String text = Stringtable.Localize("$MNU_NOFILES");
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int textlen = SmallFont.StringWidth(text) * CleanXfac;
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int textlen = NewConsoleFont.StringWidth(text) * FontScale;
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screen.DrawText (NewConsoleFont, Font.CR_GOLD, (listboxLeft+(listboxWidth-textlen)/2) / FontScale, (listboxTop+(listboxHeight-rowHeight)/2) / FontScale, text,
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DTA_VirtualWidthF, screen.GetWidth() / FontScale, DTA_VirtualHeightF, screen.GetHeight() / FontScale, DTA_KeepRatio, true);
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