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"actorlist" and "actornum" no longer return already-owned inventory objects
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1 changed files with 4 additions and 1 deletions
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@ -926,7 +926,10 @@ static bool IsActorACountItem(AActor *mo)
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// [SP] for all actors
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static bool IsActor(AActor *mo)
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{
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return true;
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if (mo->IsKindOf(RUNTIME_CLASS(AInventory)))
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return static_cast<AInventory *>(mo)->Owner == NULL; // [SP] Exclude inventory-owned items
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else
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return true;
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}
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// [SP] modified - now allows showing count only, new arg must be passed. Also now still counts regardless, if lists are printed.
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