This commit is contained in:
Rachael Alexanderson 2016-12-24 02:31:38 -05:00
commit 4755d56bbe
2 changed files with 11 additions and 9 deletions

View file

@ -533,8 +533,9 @@ void SetCompatibilityParams()
if (CompatParams[i+1] < numsectors)
{
sector_t *sec = &sectors[CompatParams[i+1]];
sec->floorplane.ChangeHeight(CompatParams[i+2]);
sec->ChangePlaneTexZ(sector_t::floor, CompatParams[i+2] / 65536.);
const double delta = CompatParams[i + 2] / 65536.0;
sec->floorplane.ChangeHeight(delta);
sec->ChangePlaneTexZ(sector_t::floor, delta);
}
i += 3;
break;

View file

@ -125,25 +125,26 @@ extend class Actor
void A_VileAttack(sound snd = "vile/stop", int initialdmg = 20, int blastdmg = 70, int blastradius = 70, double thrust = 1.0, name damagetype = "Fire", int flags = 0)
{
if (target)
Actor targ = target;
if (targ)
{
A_FaceTarget();
if (!CheckSight(target, 0)) return;
if (!CheckSight(targ, 0)) return;
A_PlaySound(snd, CHAN_WEAPON);
int newdam = target.DamageMobj (self, self, initialdmg, (flags & VAF_DMGTYPEAPPLYTODIRECT)? damagetype : 'none');
int newdam = targ.DamageMobj (self, self, initialdmg, (flags & VAF_DMGTYPEAPPLYTODIRECT)? damagetype : 'none');
TraceBleed (newdam > 0 ? newdam : initialdmg, target);
TraceBleed (newdam > 0 ? newdam : initialdmg, targ);
Actor fire = tracer;
if (fire)
{
// move the fire between the vile and the player
fire.SetOrigin(target.Vec3Angle(-24., angle, 0), true);
fire.SetOrigin(targ.Vec3Angle(-24., angle, 0), true);
fire.A_Explode(blastdmg, blastradius, XF_NOSPLASH, false, 0, 0, 0, "BulletPuff", damagetype);
}
if (!target.bDontThrust)
if (!targ.bDontThrust)
{
target.Vel.z = thrust * 1000 / max(1, target.Mass);
targ.Vel.z = thrust * 1000 / max(1, targ.Mass);
}
}
}