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commit
4755d56bbe
2 changed files with 11 additions and 9 deletions
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@ -533,8 +533,9 @@ void SetCompatibilityParams()
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if (CompatParams[i+1] < numsectors)
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{
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sector_t *sec = §ors[CompatParams[i+1]];
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sec->floorplane.ChangeHeight(CompatParams[i+2]);
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sec->ChangePlaneTexZ(sector_t::floor, CompatParams[i+2] / 65536.);
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const double delta = CompatParams[i + 2] / 65536.0;
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sec->floorplane.ChangeHeight(delta);
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sec->ChangePlaneTexZ(sector_t::floor, delta);
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}
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i += 3;
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break;
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@ -125,25 +125,26 @@ extend class Actor
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void A_VileAttack(sound snd = "vile/stop", int initialdmg = 20, int blastdmg = 70, int blastradius = 70, double thrust = 1.0, name damagetype = "Fire", int flags = 0)
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{
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if (target)
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Actor targ = target;
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if (targ)
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{
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A_FaceTarget();
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if (!CheckSight(target, 0)) return;
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if (!CheckSight(targ, 0)) return;
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A_PlaySound(snd, CHAN_WEAPON);
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int newdam = target.DamageMobj (self, self, initialdmg, (flags & VAF_DMGTYPEAPPLYTODIRECT)? damagetype : 'none');
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int newdam = targ.DamageMobj (self, self, initialdmg, (flags & VAF_DMGTYPEAPPLYTODIRECT)? damagetype : 'none');
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TraceBleed (newdam > 0 ? newdam : initialdmg, target);
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TraceBleed (newdam > 0 ? newdam : initialdmg, targ);
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Actor fire = tracer;
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if (fire)
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{
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// move the fire between the vile and the player
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fire.SetOrigin(target.Vec3Angle(-24., angle, 0), true);
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fire.SetOrigin(targ.Vec3Angle(-24., angle, 0), true);
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fire.A_Explode(blastdmg, blastradius, XF_NOSPLASH, false, 0, 0, 0, "BulletPuff", damagetype);
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}
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if (!target.bDontThrust)
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if (!targ.bDontThrust)
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{
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target.Vel.z = thrust * 1000 / max(1, target.Mass);
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targ.Vel.z = thrust * 1000 / max(1, targ.Mass);
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}
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}
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}
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