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Added ability to set the puffs directly as the spawned projectile's target, master, and/or tracer.
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parent
cc8e7f8de6
commit
4750dfd8b6
1 changed files with 15 additions and 3 deletions
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@ -1622,6 +1622,9 @@ enum CBA_Flags
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CBAF_EXPLICITANGLE = 4,
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CBAF_NOPITCH = 8,
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CBAF_NORANDOMPUFFZ = 16,
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CBAF_PUFFTARGET = 32,
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CBAF_PUFFMASTER = 64,
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CBAF_PUFFTRACER = 128,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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@ -1691,6 +1694,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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AActor *proj = P_SpawnMissileXYZ(self->Vec3Offset(x, y, self->GetBobOffset() + Spawnheight), self, puff, missile, false);
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if (proj)
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{
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if (flags & CBAF_PUFFTARGET) proj->target = puff;
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if (flags & CBAF_PUFFMASTER) proj->master = puff;
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if (flags & CBAF_PUFFTRACER) proj->tracer = puff;
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double missilespeed;
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A_Face(proj, puff, 0., 0.);
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missilespeed = fabs(proj->Angles.Pitch.Cos() * proj->Speed);
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@ -1826,9 +1832,12 @@ enum FB_Flags
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FBF_NOPITCH = 8,
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FBF_NOFLASH = 16,
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FBF_NORANDOMPUFFZ = 32,
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FBF_PUFFTARGET = 64,
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FBF_PUFFMASTER = 128,
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FBF_PUFFTRACER = 256,
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};
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static void FireBulletMissile(AActor *self, PClassActor *missile, AActor *puff, DAngle angle, double Spawnheight, double Spawnofs_xy)
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static void FireBulletMissile(AActor *self, PClassActor *missile, AActor *puff, DAngle angle, double Spawnheight, double Spawnofs_xy, int flags)
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{
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if (self && missile && puff)
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{
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@ -1838,6 +1847,9 @@ static void FireBulletMissile(AActor *self, PClassActor *missile, AActor *puff,
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AActor *proj = P_SpawnPlayerMissile(self, ofs.X, ofs.Y, Spawnheight, missile, angle, nullptr, nullptr, false, true);
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if (proj)
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{
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if (flags & FBF_PUFFTARGET) proj->target = puff;
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if (flags & FBF_PUFFMASTER) proj->master = puff;
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if (flags & FBF_PUFFTRACER) proj->tracer = puff;
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double missilespeed;
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A_Face(proj, puff, 0., 0.);
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missilespeed = fabs(proj->Angles.Pitch.Cos() * proj->Speed);
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@ -1899,7 +1911,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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damage *= ((pr_cwbullet()%3)+1);
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AActor *puff = P_LineAttack(self, bangle, range, bslope, damage, NAME_Hitscan, pufftype, laflags);
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FireBulletMissile(self, missile, puff, bangle, Spawnheight, Spawnofs_xy);
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FireBulletMissile(self, missile, puff, bangle, Spawnheight, Spawnofs_xy, flags);
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}
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else
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@ -1928,7 +1940,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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damage *= ((pr_cwbullet()%3)+1);
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AActor *puff = P_LineAttack(self, angle, range, slope, damage, NAME_Hitscan, pufftype, laflags);
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FireBulletMissile(self, missile, puff, angle, Spawnheight, Spawnofs_xy);
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FireBulletMissile(self, missile, puff, angle, Spawnheight, Spawnofs_xy, flags);
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}
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}
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return 0;
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