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- had to move the tag manager. This somehow got skipped by the last commit.
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@ -141,7 +141,6 @@ struct FLevelData
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TArray<FPlayerStart> AllPlayerStarts;
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FBehaviorContainer Behaviors;
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FTagManager tagManager;
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AActor *TIDHash[128];
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TArray<FStrifeDialogueNode *> StrifeDialogues;
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@ -429,6 +428,7 @@ public:
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FString NextSecretMap; // map to go to when used secret exit
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FString F1Pic;
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EMapType maptype;
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FTagManager tagManager;
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uint64_t ShaderStartTime = 0; // tell the shader system when we started the level (forces a timer restart)
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