- had to move the tag manager. This somehow got skipped by the last commit.

This commit is contained in:
Christoph Oelckers 2019-01-28 01:37:21 +01:00
parent 7211c1db0f
commit 472a1118dd

View file

@ -141,7 +141,6 @@ struct FLevelData
TArray<FPlayerStart> AllPlayerStarts; TArray<FPlayerStart> AllPlayerStarts;
FBehaviorContainer Behaviors; FBehaviorContainer Behaviors;
FTagManager tagManager;
AActor *TIDHash[128]; AActor *TIDHash[128];
TArray<FStrifeDialogueNode *> StrifeDialogues; TArray<FStrifeDialogueNode *> StrifeDialogues;
@ -429,6 +428,7 @@ public:
FString NextSecretMap; // map to go to when used secret exit FString NextSecretMap; // map to go to when used secret exit
FString F1Pic; FString F1Pic;
EMapType maptype; EMapType maptype;
FTagManager tagManager;
uint64_t ShaderStartTime = 0; // tell the shader system when we started the level (forces a timer restart) uint64_t ShaderStartTime = 0; // tell the shader system when we started the level (forces a timer restart)