mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- had to move the tag manager. This somehow got skipped by the last commit.
This commit is contained in:
parent
7211c1db0f
commit
472a1118dd
1 changed files with 1 additions and 1 deletions
|
@ -141,7 +141,6 @@ struct FLevelData
|
||||||
TArray<FPlayerStart> AllPlayerStarts;
|
TArray<FPlayerStart> AllPlayerStarts;
|
||||||
|
|
||||||
FBehaviorContainer Behaviors;
|
FBehaviorContainer Behaviors;
|
||||||
FTagManager tagManager;
|
|
||||||
AActor *TIDHash[128];
|
AActor *TIDHash[128];
|
||||||
|
|
||||||
TArray<FStrifeDialogueNode *> StrifeDialogues;
|
TArray<FStrifeDialogueNode *> StrifeDialogues;
|
||||||
|
@ -429,6 +428,7 @@ public:
|
||||||
FString NextSecretMap; // map to go to when used secret exit
|
FString NextSecretMap; // map to go to when used secret exit
|
||||||
FString F1Pic;
|
FString F1Pic;
|
||||||
EMapType maptype;
|
EMapType maptype;
|
||||||
|
FTagManager tagManager;
|
||||||
|
|
||||||
uint64_t ShaderStartTime = 0; // tell the shader system when we started the level (forces a timer restart)
|
uint64_t ShaderStartTime = 0; // tell the shader system when we started the level (forces a timer restart)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue