mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
This commit is contained in:
commit
47100e473e
1 changed files with 7 additions and 0 deletions
|
@ -2817,6 +2817,13 @@ void PClass::StaticShutdown ()
|
||||||
// This flags DObject::Destroy not to call any scripted OnDestroy methods anymore.
|
// This flags DObject::Destroy not to call any scripted OnDestroy methods anymore.
|
||||||
bVMOperational = false;
|
bVMOperational = false;
|
||||||
|
|
||||||
|
// PendingWeapon must be cleared manually because it is not subjected to the GC if it contains WP_NOCHANGE, which is just RUNTIME_CLASS(AWWeapon).
|
||||||
|
// But that will get cleared here, confusing the GC if the value is left in.
|
||||||
|
for (auto &p : players)
|
||||||
|
{
|
||||||
|
p.PendingWeapon = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
// Unless something went wrong, anything left here should be class and type objects only, which do not own any scripts.
|
// Unless something went wrong, anything left here should be class and type objects only, which do not own any scripts.
|
||||||
bShutdown = true;
|
bShutdown = true;
|
||||||
TypeTable.Clear();
|
TypeTable.Clear();
|
||||||
|
|
Loading…
Reference in a new issue