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- fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set.
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2 changed files with 2 additions and 2 deletions
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@ -1577,7 +1577,7 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
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static TArray<char> command;
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static TArray<char> command;
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const size_t length = buffer.Text.Len();
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const size_t length = buffer.Text.Len();
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command.Resize(length + 1);
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command.Resize(unsigned(length + 1));
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memcpy(&command[0], buffer.Text.GetChars(), length);
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memcpy(&command[0], buffer.Text.GetChars(), length);
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command[length] = '\0';
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command[length] = '\0';
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@ -1545,7 +1545,7 @@ dopain:
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target->SetState (target->SeeState);
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target->SetState (target->SeeState);
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}
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}
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}
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}
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else if (source != target->target && target->OkayToSwitchTarget (source))
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else if ((damage > 0 || fakedPain) && source != target->target && target->OkayToSwitchTarget (source))
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{
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{
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// Target actor is not intent on another actor,
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// Target actor is not intent on another actor,
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// so make him chase after source
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// so make him chase after source
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