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- fixed: When validating the crouch sprite it was assumed that both the regular and the crouch sprite were having full rotations.
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1 changed files with 9 additions and 0 deletions
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@ -629,7 +629,16 @@ void APlayerPawn::BeginPlay ()
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FString crouchspritename = sprites[crouchsprite].name;
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FString crouchspritename = sprites[crouchsprite].name;
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int spritenorm = Wads.CheckNumForName(normspritename + "A1", ns_sprites);
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int spritenorm = Wads.CheckNumForName(normspritename + "A1", ns_sprites);
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if (spritenorm==-1)
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{
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spritenorm = Wads.CheckNumForName(normspritename + "A0", ns_sprites);
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}
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int spritecrouch = Wads.CheckNumForName(crouchspritename + "A1", ns_sprites);
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int spritecrouch = Wads.CheckNumForName(crouchspritename + "A1", ns_sprites);
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if (spritecrouch==-1)
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{
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spritecrouch = Wads.CheckNumForName(crouchspritename + "A0", ns_sprites);
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}
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if (spritenorm==-1 || spritecrouch ==-1)
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if (spritenorm==-1 || spritecrouch ==-1)
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{
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{
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