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More map loader fixes.
SVN r194 (trunk)
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parent
3eb63cf1fa
commit
461f8a796a
2 changed files with 3 additions and 10 deletions
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@ -3380,13 +3380,7 @@ void P_SetupLevel (char *lumpname, int position)
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map->file->Read(mapdata, map->MapLumps[0].Size);
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if (map->Encrypted)
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{
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// Why can't the linker find this function? Ugh.
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//BloodCrypt (mapdata, 0, MIN<int> (map->MapLumps[0].Size, 256));
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int len = MIN<int> (map->MapLumps[0].Size, 256);
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for (int i = 0; i < len; ++i)
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{
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mapdata[i] ^= i >> 1;
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}
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BloodCrypt (mapdata, 0, MIN<int> (map->MapLumps[0].Size, 256));
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}
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buildmap = P_LoadBuildMap (mapdata, map->MapLumps[0].Size, &buildthings, &numbuildthings);
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delete[] mapdata;
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@ -3461,14 +3455,14 @@ void P_SetupLevel (char *lumpname, int position)
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{
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// Check for compressed nodes first, then uncompressed nodes
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FWadLump test;
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DWORD id = MAKE_ID('X','x','X','x'), idcheck;
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DWORD id = MAKE_ID('X','x','X','x'), idcheck=0;
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if (map->MapLumps[ML_ZNODES].Size != 0 && !UsingGLNodes)
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{
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map->Seek(ML_ZNODES);
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idcheck = MAKE_ID('Z','N','O','D');
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}
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else if (map->MapLumps[ML_ZNODES].Size != 0)
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else if (map->MapLumps[ML_GLZNODES].Size != 0)
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{
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// If normal nodes are not present but GL nodes are, use them.
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map->Seek(ML_GLZNODES);
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@ -127,7 +127,6 @@ void W_SysWadInit ();
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void BloodCrypt (void *data, int key, int len);
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static void PrintLastError ();
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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