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Fix two different portable names
M_GetConfigPath uses GAMENAMELOWERCASE_portable.ini, but IsPortable() checks for GAMENAME_portable.ini. Doesn't have much of an impact on base GZDoom since it's case-insensitive, but can matter for engine forks -- IMO it should just be consistent either way.
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@ -90,7 +90,7 @@ bool IsPortable()
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}
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}
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// A portable INI means that this storage location should also be portable if the file can be written to.
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// A portable INI means that this storage location should also be portable if the file can be written to.
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FStringf path("%s" GAMENAME "_portable.ini", progdir.GetChars());
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FStringf path("%s" GAMENAMELOWERCASE "_portable.ini", progdir.GetChars());
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if (FileExists(path))
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if (FileExists(path))
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{
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{
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file = CreateFile(path.WideString().c_str(), GENERIC_READ | GENERIC_WRITE, 0, NULL,
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file = CreateFile(path.WideString().c_str(), GENERIC_READ | GENERIC_WRITE, 0, NULL,
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