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Fixed sight check after blockmap refactoring
https://mantis.zdoom.org/view.php?id=446
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@ -739,7 +739,7 @@ bool SightCheck::P_SightPathTraverse ()
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{
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{
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// end traversing when reaching the end of the blockmap
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// end traversing when reaching the end of the blockmap
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// an early out is not possible because with portals a trace can easily land outside the map's bounds.
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// an early out is not possible because with portals a trace can easily land outside the map's bounds.
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if (level.blockmap.isValidBlock(mapx, mapy))
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if (!level.blockmap.isValidBlock(mapx, mapy))
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{
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{
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break;
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break;
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}
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}
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