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- fixed: monsters cannot crouch, so their crouch factor has to be 1, as 0 would yield incorrect results if the value is used in subsequent calculations (e.g. adjusting a trajectory to a target which can be or may not be a player.)
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1 changed files with 1 additions and 1 deletions
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@ -502,7 +502,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetCrouchFactor)
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if (!mobj || !mobj->player)
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if (!mobj || !mobj->player)
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{
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{
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ret->SetFloat(0);
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ret->SetFloat(1);
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}
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}
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else
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else
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{
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{
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