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- got rid of uint32(-1) casts.
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parent
b297047060
commit
44ad55602d
2 changed files with 6 additions and 6 deletions
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@ -125,7 +125,7 @@ int gl_CheckSpriteGlow(sector_t *sector, int lightlevel, const DVector3 &pos)
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}
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}
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}
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}
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}
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}
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else if (uint32(-1) != c)
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else if (c != ~0u)
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{
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{
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bottomglowcolor[0] = c.r / 255.f;
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bottomglowcolor[0] = c.r / 255.f;
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bottomglowcolor[1] = c.g / 255.f;
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bottomglowcolor[1] = c.g / 255.f;
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@ -171,7 +171,7 @@ bool gl_GetWallGlow(sector_t *sector, float *topglowcolor, float *bottomglowcolo
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}
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}
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}
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}
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}
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}
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else if (uint32(-1) != c)
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else if (c != ~0u)
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{
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{
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topglowcolor[0] = c.r / 255.f;
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topglowcolor[0] = c.r / 255.f;
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topglowcolor[1] = c.g / 255.f;
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topglowcolor[1] = c.g / 255.f;
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@ -195,7 +195,7 @@ bool gl_GetWallGlow(sector_t *sector, float *topglowcolor, float *bottomglowcolo
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}
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}
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}
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}
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}
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}
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else if (uint32(-1) != c)
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else if (c != ~0u)
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{
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{
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bottomglowcolor[0] = c.r / 255.f;
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bottomglowcolor[0] = c.r / 255.f;
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bottomglowcolor[1] = c.g / 255.f;
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bottomglowcolor[1] = c.g / 255.f;
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@ -1695,7 +1695,7 @@ public:
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sec->ceilingplane.set(n.X, n.Y, n.Z, cp[3]);
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sec->ceilingplane.set(n.X, n.Y, n.Z, cp[3]);
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}
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}
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if (lightcolor == uint32(-1) && fadecolor == uint32(-1) && desaturation == -1 && fogdensity == -1)
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if (lightcolor == ~0u && fadecolor == ~0u && desaturation == -1 && fogdensity == -1)
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{
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{
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// [RH] Sectors default to white light with the default fade.
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// [RH] Sectors default to white light with the default fade.
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// If they are outside (have a sky ceiling), they use the outside fog.
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// If they are outside (have a sky ceiling), they use the outside fog.
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@ -1714,8 +1714,8 @@ public:
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}
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}
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else
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else
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{
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{
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if (uint32(-1) == lightcolor) lightcolor = PalEntry(255,255,255);
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if (lightcolor == ~0u) lightcolor = PalEntry(255,255,255);
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if (uint32(-1) == fadecolor)
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if (fadecolor == ~0u)
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{
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{
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if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside))
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if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside))
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fadecolor = level.outsidefog;
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fadecolor = level.outsidefog;
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