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- fixed: P_PointInSectorBuggy must handle the single-subsector special case.
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@ -1980,6 +1980,10 @@ int P_VanillaPointOnDivlineSide(fixed_t x, fixed_t y, const divline_t* line)
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sector_t *P_PointInSectorBuggy(fixed_t x, fixed_t y)
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{
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// single subsector is a special case
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if (numgamenodes == 0)
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return gamesubsectors->sector;
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node_t *node = gamenodes + numgamenodes - 1;
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do
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