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https://github.com/ZDoom/gzdoom.git
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- scriptified the AltHUD's inventory drawer and fixed the InvPrev CCMD.
This commit is contained in:
parent
714ca9b2ce
commit
4431ec06fd
3 changed files with 67 additions and 50 deletions
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@ -404,7 +404,7 @@ CCMD(invprev)
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{
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if (who != NULL)
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{
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IFVM(PlayerPawn, InvNext)
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IFVM(PlayerPawn, InvPrev)
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{
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VMValue param = who;
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VMCall(func, ¶m, 1, nullptr, 0);
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@ -283,57 +283,12 @@ static void DrawWeapons(player_t *CPlayer, int x, int y)
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//
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//---------------------------------------------------------------------------
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static void DrawInventory(player_t * CPlayer, int x,int y)
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static void DrawInventory(player_t * CPlayer, int x, int y)
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{
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AInventory * rover;
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int numitems = (hudwidth - 2*x) / 32;
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int i;
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CPlayer->mo->InvFirst = rover = StatusBar->ValidateInvFirst(numitems);
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if (rover!=NULL)
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IFVM(AltHud, DrawInventory)
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{
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if(rover->PrevInv())
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{
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screen->DrawTexture(invgems[0], x-10, y,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4, TAG_DONE);
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}
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for(i=0;i<numitems && rover;rover=rover->NextInv())
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{
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if (rover->Amount>0)
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{
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FTextureID AltIcon = rover->AltHUDIcon;
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if (AltIcon.Exists() && (rover->Icon.isValid() || AltIcon.isValid()) )
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{
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double trans = rover==CPlayer->mo->InvSel ? 1.0 : 0.4;
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DrawImageToBox(TexMan[AltIcon.isValid()? AltIcon : rover->Icon], x, y, 19, 25, trans);
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if (rover->Amount>1)
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{
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char buffer[10];
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int xx;
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mysnprintf(buffer, countof(buffer), "%d", rover->Amount);
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if (rover->Amount>=1000) xx = 32 - IndexFont->StringWidth(buffer);
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else xx = 22;
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screen->DrawText(IndexFont, CR_GOLD, x+xx, y+20, buffer,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, trans, TAG_DONE);
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}
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x+=32;
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i++;
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}
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}
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}
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if(rover)
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{
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screen->DrawTexture(invgems[1], x-10, y,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4, TAG_DONE);
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}
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VMValue params[] = { althud, CPlayer, x, y };
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VMCall(func, params, countof(params), nullptr, 0);
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}
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}
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@ -651,7 +606,10 @@ void DrawHUD()
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althud->IntVar("healthpic") = healthpic? healthpic->id.GetIndex() : -1;
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althud->IntVar("berserkpic") = berserkpic? berserkpic->id.GetIndex() : -1;
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althud->IntVar("tnt1a0") = tnt1a0.GetIndex();
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althud->IntVar("invgem_left") = invgems[0]->id.GetIndex();
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althud->IntVar("invgem_right") = invgems[1]->id.GetIndex();
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althud->PointerVar<FFont>("HUDFont") = HudFont;
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althud->PointerVar<FFont>("IndexFont") = IndexFont;
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if (!automapactive)
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{
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@ -44,6 +44,7 @@ class AltHud ui
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{
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TextureID healthPic, berserkPic;
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TextureID tnt1a0;
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TextureID invgem_left, invgem_right;
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int hudwidth, hudheight;
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int statspace;
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Font HudFont; // The font for the health and armor display
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@ -600,5 +601,63 @@ class AltHud ui
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}
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}
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//---------------------------------------------------------------------------
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//
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// Draw the Inventory
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//
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//---------------------------------------------------------------------------
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void DrawInventory(PlayerInfo CPlayer, int x,int y)
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{
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Inventory rover;
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int numitems = (hudwidth - 2*x) / 32;
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int i;
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CPlayer.mo.InvFirst = rover = StatusBar.ValidateInvFirst(numitems);
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if (rover!=NULL)
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{
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if(rover.PrevInv())
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{
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screen.DrawTexture(invgem_left, true, x-10, y,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4);
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}
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for(i = 0; i < numitems && rover; rover = rover.NextInv())
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{
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if (rover.Amount > 0)
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{
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let AltIcon = rover.AltHUDIcon;
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if (AltIcon.Exists() && (rover.Icon.isValid() || AltIcon.isValid()) )
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{
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double trans = rover == CPlayer.mo.InvSel ? 1.0 : 0.4;
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DrawImageToBox(AltIcon.isValid()? AltIcon : rover.Icon, x, y, 19, 25, trans);
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if (rover.Amount > 1)
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{
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int xx;
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String buffer = String.Format("%d", rover.Amount);
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if (rover.Amount >= 1000) xx = 32 - IndexFont.StringWidth(buffer);
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else xx = 22;
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screen.DrawText(IndexFont, Font.CR_GOLD, x+xx, y+20, buffer,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, trans);
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}
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x+=32;
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i++;
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}
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}
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}
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if(rover)
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{
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screen.DrawTexture(invgem_right, true, x-10, y,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4);
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}
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}
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}
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}
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