- fixed crash when actor is destroyed during spawning

This only applies to spawning via summon... CCMDs
Now 'summon decal 0' no longer crashes the game
This commit is contained in:
alexey.lysiuk 2018-06-30 15:11:21 +03:00
parent 5d27c16f30
commit 43b94d829e

View file

@ -2364,7 +2364,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
spawned->flags &= ~MF_FRIENDLY;
spawned->health = spawned->SpawnHealth();
}
}
if (type >= DEM_SUMMON2 && type <= DEM_SUMMONFOE2)
{
spawned->Angles.Yaw = source->Angles.Yaw - angle;
@ -2379,6 +2379,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
}
}
}
}
break;
case DEM_SPRAY: