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Enforce ZDRay limit on default sampledistance when loading LIGHTMAP to avoid surface size mismatches.
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1 changed files with 10 additions and 7 deletions
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@ -2964,16 +2964,19 @@ void MapLoader::InitLevelMesh(MapData* map)
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}
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}
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// Last chance to make up our mind whether to use lightmaps or not
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if (!Level->lightmaps)
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{
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if (map->Size(ML_LIGHTMAP))
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{
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Level->lightmaps = true;
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// Arbitrary ZDRay limit. This will break lightmap lump loading if not enforced.
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Level->LightmapSampleDistance = Level->LightmapSampleDistance < 8 ? 8 : Level->LightmapSampleDistance;
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if (!Level->lightmaps) // We are unfortunately missing ZDRayInfo
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{
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Printf(PRINT_HIGH, "InitLevelMesh: The level contains LIGHTMAP, but no ZDRayInfo thing was detected in the level.\n");
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}
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Level->lightmaps = *genlightmaps;
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}
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else
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{
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Level->lightmaps = Level->lightmaps || *genlightmaps; // Allow lightmapping in non-lightmapped levels.
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}
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// Levelmesh and lightmap binding/loading
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