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- made author names work with title patches.
Most importantly, specifying a patch may optionally disallow showing the autor's name - this is for cases where a styled patch gets used for English but text-based translations of the map name should still be possible.
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parent
be0478972a
commit
43041c21d8
4 changed files with 38 additions and 13 deletions
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@ -834,13 +834,13 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
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// [RH] Mark this level as having been visited
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if (!(flags & LEVEL_CHANGEMAPCHEAT))
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FindLevelInfo (MapName)->flags |= LEVEL_VISITED;
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info->flags |= LEVEL_VISITED;
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uint32_t langtable[2] = {};
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wminfo.finished_ep = cluster - 1;
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wminfo.LName0 = TexMan.CheckForTexture(info->PName, ETextureType::MiscPatch);
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wminfo.thisname = info->LookupLevelName(&langtable[0]); // re-get the name so we have more info about its origin.
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wminfo.thisauthor = info->AuthorName;
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if (!wminfo.LName0.isValid() || !(info->flags3 & LEVEL3_HIDEAUTHORNAME)) wminfo.thisauthor = info->AuthorName;
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wminfo.current = MapName;
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if (deathmatch &&
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@ -867,7 +867,7 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
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wminfo.next = nextinfo->MapName;
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wminfo.LName1 = TexMan.CheckForTexture(nextinfo->PName, ETextureType::MiscPatch);
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wminfo.nextname = nextinfo->LookupLevelName(&langtable[1]);
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wminfo.nextauthor = nextinfo->AuthorName;
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if (!wminfo.LName1.isValid() || !(nextinfo->flags3 & LEVEL3_HIDEAUTHORNAME)) wminfo.nextauthor = nextinfo->AuthorName;
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}
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}
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@ -1020,6 +1020,15 @@ DEFINE_MAP_OPTION(titlepatch, true)
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{
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parse.ParseAssign();
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parse.ParseLumpOrTextureName(info->PName);
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if (parse.format_type == FMapInfoParser::FMT_New)
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{
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if (parse.sc.CheckString(","))
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{
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parse.sc.MustGetNumber();
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if (parse.sc.Number) info->flags3 |= LEVEL3_HIDEAUTHORNAME;
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else info->flags3 &= ~LEVEL3_HIDEAUTHORNAME;
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}
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}
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}
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DEFINE_MAP_OPTION(partime, true)
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@ -248,6 +248,7 @@ enum ELevelFlags : unsigned int
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LEVEL3_EXITNORMALUSED = 0x00000020,
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LEVEL3_EXITSECRETUSED = 0x00000040,
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LEVEL3_FORCEWORLDPANNING = 0x00000080, // Forces the world panning flag for all textures, even those without it explicitly set.
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LEVEL3_HIDEAUTHORNAME = 0x00000100,
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};
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@ -206,7 +206,7 @@ class StatusScreen abstract play version("2.5")
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}
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return y + h;
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}
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return 0;
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return y;
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}
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//====================================================================
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@ -278,18 +278,27 @@ class StatusScreen abstract play version("2.5")
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// If the displayed info is made of patches we need some additional offsetting here.
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if (ispatch)
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{
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int h1 = BigFont.GetHeight() - BigFont.GetDisplacement();
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int h2 = (y - oldy) / CleanYfac / 4;
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let disp = min(h1, h2);
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int disp = 0;
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// The offset getting applied here must at least be as tall as the largest ascender in the following text to avoid overlaps.
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if (!TexMan.OkForLocalization(finishedPatch, "$WI_FINISHED"))
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if (authortexts[0].length() == 0)
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{
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disp += finished.mFont.GetMaxAscender("$WI_FINISHED");
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}
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int h1 = BigFont.GetHeight() - BigFont.GetDisplacement();
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int h2 = (y - oldy) / CleanYfac / 4;
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disp = min(h1, h2);
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if (!TexMan.OkForLocalization(finishedPatch, "$WI_FINISHED"))
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{
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disp += finished.mFont.GetMaxAscender("$WI_FINISHED");
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}
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}
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else
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{
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disp += author.mFont.GetMaxAscender(authortexts[0]);
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}
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y += disp * CleanYfac;
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}
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if (!ispatch) y = DrawAuthor(y, authortexts[0]);
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y = DrawAuthor(y, authortexts[0]);
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// draw "Finished!"
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@ -345,8 +354,14 @@ class StatusScreen abstract play version("2.5")
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}
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y = DrawName(y, wbs.LName1, lnametexts[1]);
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ispatch = wbs.LName1.isValid();
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if (!ispatch) DrawAuthor(y, authortexts[1]);
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if (wbs.LName1.isValid() && authortexts[1].length() > 0)
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{
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// Consdider the ascender height of the following text.
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y += author.mFont.GetMaxAscender(authortexts[1]) * CleanYfac;
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}
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DrawAuthor(y, authortexts[1]);
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}
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