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- Added IfInvulnerable SBARINFO command (modified from Blue-Shadow's pull request)
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1 changed files with 20 additions and 0 deletions
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@ -3424,6 +3424,23 @@ class CommandIfHealth : public SBarInfoNegatableFlowControl
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////////////////////////////////////////////////////////////////////////////////
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class CommandIfInvulnerable : public SBarInfoNegatableFlowControl
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{
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public:
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CommandIfInvulnerable(SBarInfo *script) : SBarInfoNegatableFlowControl(script)
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{
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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{
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SBarInfoNegatableFlowControl::Tick(block, statusBar, hudChanged);
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SetTruth((statusBar->CPlayer->mo->flags2 & MF2_INVULNERABLE) || (statusBar->CPlayer->cheats & (CF_GODMODE | CF_GODMODE2)), block, statusBar);
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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static const char *SBarInfoCommandNames[] =
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{
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"drawimage", "drawnumber", "drawswitchableimage",
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@ -3434,6 +3451,7 @@ static const char *SBarInfoCommandNames[] =
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"isselected", "usesammo", "usessecondaryammo",
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"hasweaponpiece", "inventorybarnotvisible",
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"weaponammo", "ininventory", "alpha", "ifhealth",
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"ifinvulnerable",
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NULL
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};
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@ -3447,6 +3465,7 @@ enum SBarInfoCommands
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SBARINFO_ISSELECTED, SBARINFO_USESAMMO, SBARINFO_USESSECONDARYAMMO,
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SBARINFO_HASWEAPONPIECE, SBARINFO_INVENTORYBARNOTVISIBLE,
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SBARINFO_WEAPONAMMO, SBARINFO_ININVENTORY, SBARINFO_ALPHA, SBARINFO_IFHEALTH,
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SBARINFO_IFINVULNERABLE,
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};
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SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
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@ -3480,6 +3499,7 @@ SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
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case SBARINFO_ININVENTORY: return new CommandInInventory(script);
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case SBARINFO_ALPHA: return new CommandAlpha(script);
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case SBARINFO_IFHEALTH: return new CommandIfHealth(script);
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case SBARINFO_IFINVULNERABLE: return new CommandIfInvulnerable(script);
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}
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sc.ScriptError("Unknown command '%s'.\n", sc.String);
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