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- removed sector_t::FloorDisplacement and CeilingDisplacement.
Using the values these return directly is just as much code.
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c30d5d42a2
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2 changed files with 4 additions and 15 deletions
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@ -897,7 +897,7 @@ double sector_t::HighestCeilingAt(const DVector2 &p, sector_t **resultsec)
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// Continue until we find a blocking portal or a portal below where we actually are.
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while (!check->PortalBlocksMovement(ceiling) && planeheight < check->SkyBoxes[ceiling]->specialf1)
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{
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pos += check->CeilingDisplacement();
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pos += check->SkyBoxes[ceiling]->Scale;
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planeheight = check->SkyBoxes[ceiling]->specialf1;
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check = P_PointInSector(pos);
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}
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@ -920,7 +920,7 @@ double sector_t::LowestFloorAt(const DVector2 &p, sector_t **resultsec)
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// Continue until we find a blocking portal or a portal above where we actually are.
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while (!check->PortalBlocksMovement(floor) && planeheight > check->SkyBoxes[floor]->specialf1)
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{
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pos += check->FloorDisplacement();
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pos += check->SkyBoxes[floor]->Scale;
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planeheight = check->SkyBoxes[floor]->specialf1;
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check = P_PointInSector(pos);
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}
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@ -964,7 +964,7 @@ double sector_t::NextHighestCeilingAt(double x, double y, double bottomz, double
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}
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else
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{
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DVector2 pos = sec->CeilingDisplacement();
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DVector2 pos = sec->SkyBoxes[ceiling]->Scale;
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x += pos.X;
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y += pos.Y;
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planeheight = sec->SkyBoxes[ceiling]->specialf1;
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@ -1009,7 +1009,7 @@ double sector_t::NextLowestFloorAt(double x, double y, double z, int flags, doub
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}
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else
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{
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DVector2 pos = sec->FloorDisplacement();
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DVector2 pos = sec->SkyBoxes[floor]->Scale;
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x += pos.X;
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y += pos.Y;
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planeheight = sec->SkyBoxes[floor]->specialf1;
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11
src/r_defs.h
11
src/r_defs.h
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@ -957,17 +957,6 @@ public:
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return (SkyBoxes[plane] != NULL && SkyBoxes[plane]->special1 == SKYBOX_LINKEDPORTAL);
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}
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// These may only be called if the portal has been validated
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DVector2 FloorDisplacement()
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{
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return Displacements.getOffset(PortalGroup, SkyBoxes[sector_t::floor]->Sector->PortalGroup);
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}
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DVector2 CeilingDisplacement()
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{
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return Displacements.getOffset(PortalGroup, SkyBoxes[sector_t::ceiling]->Sector->PortalGroup);
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}
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int GetTerrain(int pos) const;
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void TransferSpecial(sector_t *model);
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