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- fix some issues with ClearInventory() that sometimes caused script errors
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parent
4c27b55eb9
commit
41c69736b1
2 changed files with 7 additions and 6 deletions
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@ -940,6 +940,7 @@ class Inventory : Actor
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}
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}
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else
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else
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{
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{
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Owner = null;
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Destroy();
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Destroy();
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}
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}
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}
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}
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@ -333,8 +333,13 @@ extend class Actor
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// destroy something we already processed, we've already destroyed it,
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// destroy something we already processed, we've already destroyed it,
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// so it won't have anything to destroy.
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// so it won't have anything to destroy.
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let last = self;
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if (player != null)
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{
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player.ReadyWeapon = null;
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player.PendingWeapon = WP_NOCHANGE;
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}
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let last = self;
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while (last.inv != NULL)
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while (last.inv != NULL)
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{
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{
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let inv = last.inv;
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let inv = last.inv;
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@ -348,11 +353,6 @@ extend class Actor
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last = inv;
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last = inv;
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}
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}
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}
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}
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if (player != null)
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{
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player.ReadyWeapon = null;
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player.PendingWeapon = WP_NOCHANGE;
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}
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}
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}
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