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- fixed some incorrect array allocation sizes in polyobj code
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1 changed files with 2 additions and 2 deletions
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@ -295,8 +295,8 @@ void MapLoader::TranslateToStartSpot (int tag, const DVector2 &origin)
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Printf(TEXTCOLOR_RED "TranslateToStartSpot: Anchor point located without a StartSpot point: %d\n", tag);
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Printf(TEXTCOLOR_RED "TranslateToStartSpot: Anchor point located without a StartSpot point: %d\n", tag);
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return;
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return;
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}
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}
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po->OriginalPts.Resize(po->Sidedefs.Size());
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po->OriginalPts.Resize(po->Vertices.Size());
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po->PrevPts.Resize(po->Sidedefs.Size());
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po->PrevPts.Resize(po->Vertices.Size());
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delta = origin - po->StartSpot.pos;
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delta = origin - po->StartSpot.pos;
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for (unsigned i = 0; i < po->Sidedefs.Size(); i++)
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for (unsigned i = 0; i < po->Sidedefs.Size(); i++)
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