diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index b82ea4a021..e3c73df4dc 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -122,6 +122,7 @@ Note: All fields default to false unless mentioned otherwise. blocklandmonsters = ; // Line blocks walking monsters' movement. locknumber = ; // Line special is locked arg0str = ; // Alternate string-based version of arg0 + arg1str = ; // Alternate string-based version of arg1 moreids = ; // Additional line IDs, specified as a space separated list of numbers (e.g. "2 666 1003 4505") transparent = ; // true = line is a Strife transparent line (alpha 0.25) @@ -347,6 +348,8 @@ Note: All fields default to false unless mentioned otherwise. healthfloorgroup = ; // ID of destructible object to synchronize hitpoints (optional, default is 0) healthceiling = ; // Amount of hitpoints for this sector (includes ceiling and top-outside linedef sides) healthceilinggroup = ; // ID of destructible object to synchronize hitpoints (optional, default is 0) + health3d = ; // Amount of hitpoints for this sector (includes 3D floors) + health3dgroup = ; // ID of destructible object to synchronize hitpoints (optional, default is 0) xscrollfloor = ; // X map units per frame to scroll the floor. yscrollfloor = ; // Y map units per frame to scroll the floor. @@ -396,7 +399,9 @@ Note: All fields default to false unless mentioned otherwise. conversation = // Assigns a conversation dialogue to this thing. // Parameter is the conversation ID, 0 meaning none. countsecret = ; // Picking up this actor counts as a secret. + nocount = ; // When true, object does not count toward kills or items. arg0str = ; // Alternate string-based version of arg0 + arg1str = ; // Alternate string-based version of arg1 gravity = ; // Set per-actor gravity. Positive values are multiplied with the class's property, // negative values are used as their absolute. Default = 1.0. @@ -421,6 +426,8 @@ Note: All fields default to false unless mentioned otherwise. lm_suncolor = ; // ZDRay lightmap sun color in hex. Default = "FFFFFF" sourceradius = ; // ZDRay lightmap light soft shadow amount. Higher values produce softer shadows. Default = 5.0 + friendlyseeblocks = ; // How far (in block units) a friendly monster can see other monsters. Default 10 + * Note about arg0str For things with ACS specials (80-86 and 226), if arg0str is present and non-null, it