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Fixed uninitialized members in DPSprite class
https://forum.zdoom.org/viewtopic.php?t=60034
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@ -153,10 +153,13 @@ DPSprite::DPSprite(player_t *owner, AActor *caller, int id)
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: x(.0), y(.0),
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oldx(.0), oldy(.0),
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firstTic(true),
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Tics(0),
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Flags(0),
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Caller(caller),
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Owner(owner),
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State(nullptr),
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Sprite(0),
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Frame(0),
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ID(id),
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processPending(true)
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{
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