From 3f98ba9069e1fce4676f6aff927b97f779a75c9f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 30 Nov 2016 19:08:58 +0100 Subject: [PATCH] - fixed: The Raven ambient sounds lost their looping flag when they were rewritten to use A_PlaySound instead of A_PlaySoundEx. --- wadsrc/static/zscript/raven/ravenambient.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/wadsrc/static/zscript/raven/ravenambient.txt b/wadsrc/static/zscript/raven/ravenambient.txt index 3495dc4e04..e0cff04d32 100644 --- a/wadsrc/static/zscript/raven/ravenambient.txt +++ b/wadsrc/static/zscript/raven/ravenambient.txt @@ -13,7 +13,7 @@ class SoundWind : Actor States { Spawn: - TNT1 A 2 A_PlaySound("world/wind", CHAN_6); + TNT1 A 2 A_PlaySound("world/wind", CHAN_6, 1, true); Loop; } } @@ -36,7 +36,7 @@ class SoundWaterfall : Actor States { Spawn: - TNT1 A 2 A_PlaySound("world/waterfall", CHAN_6); + TNT1 A 2 A_PlaySound("world/waterfall", CHAN_6, 1, true); Loop; } }