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- Implemented Quasar's suggestion to use line flag 2048 as a "reserved" flag
that, if set, clears all the non-original-Doom flags on a line. This is only for Doom format maps when playing Doom. SVN r124 (trunk)
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3 changed files with 15 additions and 0 deletions
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@ -1,4 +1,7 @@
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-May 16, 2006
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- Implemented Quasar's suggestion to use line flag 2048 as a "reserved" flag
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that, if set, clears all the non-original-Doom flags on a line. This is
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only for Doom format maps when playing Doom.
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- Added support for automatically loading ACS objects (even for Doom-format
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maps). To use it, compile the ACS files as ordinary libraries placed
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between A_START/A_END markers. Then outside the markers, create a lump
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@ -157,6 +157,11 @@ static inline int GET_SPAC (int flags)
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// [RH] In case I feel like it, here it is...
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#define ML_3DMIDTEX_ETERNITY 0x0400
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// If this bit is set, then all non-original-Doom bits are cleared when
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// translating the line. Only applies when playing Doom with Doom-format maps.
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// Hexen format maps and the other games are not affected by this.
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#define ML_RESERVED_ETERNITY 0x0800
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// [RH] Extra flags for Strife compatibility
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#define ML_TRANSLUCENT_STRIFE 0x1000
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#define ML_RAILING_STRIFE 0x0200
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@ -92,6 +92,13 @@ void P_TranslateLineDef (line_t *ld, maplinedef_t *mld)
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}
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else
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{
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if (gameinfo.gametype == GAME_Doom)
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{
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if (flags & ML_RESERVED_ETERNITY)
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{
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flags &= 0x1FF;
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}
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}
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passthrough = (flags & ML_PASSUSE_BOOM);
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}
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flags = flags & 0xFFFF01FF; // Ignore flags unknown to DOOM
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