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https://github.com/ZDoom/gzdoom.git
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- Changed the net start pane to open underneath the existing window instead
of scrunching the startup screen up to make room for it. - Added the red net notches for Hexen's startup screen. - Added hprintf and status simulation for Heretic's startup screen. SVN r495 (trunk)
This commit is contained in:
parent
eef025dd4e
commit
3f1a681451
5 changed files with 259 additions and 99 deletions
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@ -1,4 +1,8 @@
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February 28, 2007
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- Changed the net start pane to open underneath the existing window instead
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of scrunching the startup screen up to make room for it.
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- Added the red net notches for Hexen's startup screen.
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- Added hprintf and status simulation for Heretic's startup screen.
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- Fixed: When I converted the P_Thing_Projectile() code for target leading
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to use the new vector routines, I had made dist calculate the squared
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length of the aim vector instead of the correct length.
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208
src/d_main.cpp
208
src/d_main.cpp
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@ -2082,102 +2082,8 @@ void D_DoomMain (void)
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Printf ("ST_Init: Init startup screen.\n");
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ST_Init (R_GuesstimateNumTextures() + 5);
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// [RH] Now that all text strings are set up,
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// insert them into the level and cluster data.
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G_MakeEpisodes ();
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// [RH] Parse through all loaded mapinfo lumps
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Printf ("G_ParseMapInfo: Load map definitions.\n");
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G_ParseMapInfo ();
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// [RH] Parse any SNDINFO lumps
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Printf ("S_InitData: Load sound definitions.\n");
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S_InitData ();
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FActorInfo::StaticInit ();
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// [GRB] Initialize player class list
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SetupPlayerClasses ();
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// [RH] Load custom key and weapon settings from WADs
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D_LoadWadSettings ();
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// [GRB] Check if someone used clearplayerclasses but not addplayerclass
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if (PlayerClasses.Size () == 0)
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{
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I_FatalError ("No player classes defined");
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}
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FActorInfo::StaticGameSet ();
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ST_Progress ();
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Printf ("R_Init: Init %s refresh subsystem.\n", GameNames[gameinfo.gametype]);
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R_Init ();
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Printf ("DecalLibrary: Load decals.\n");
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DecalLibrary.Clear ();
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DecalLibrary.ReadAllDecals ();
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// [RH] Try adding .deh and .bex files on the command line.
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// If there are none, try adding any in the config file.
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//if (gameinfo.gametype == GAME_Doom)
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{
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if (!ConsiderPatches ("-deh", ".deh") &&
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!ConsiderPatches ("-bex", ".bex") &&
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(gameinfo.gametype == GAME_Doom) &&
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GameConfig->SetSection ("Doom.DefaultDehacked"))
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{
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const char *key;
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const char *value;
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while (GameConfig->NextInSection (key, value))
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{
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if (stricmp (key, "Path") == 0 && FileExists (value))
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{
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Printf ("Applying patch %s\n", value);
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DoDehPatch (value, true);
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}
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}
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}
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DoDehPatch (NULL, true); // See if there's a patch in a PWAD
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FinishDehPatch (); // Create replacements for dehacked pickups
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}
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HandleNoSector (); // clear NOSECTOR flag off all actors modified by Dehacked and the BossEye.
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FActorInfo::StaticSetActorNums ();
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// [RH] User-configurable startup strings. Because BOOM does.
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static const char *startupString[5] = {
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"STARTUP1", "STARTUP2", "STARTUP3", "STARTUP4", "STARTUP5"
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};
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for (p = 0; p < 5; ++p)
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{
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const char *str = GStrings[startupString[p]];
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if (str != NULL && str[0] != '\0')
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{
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Printf ("%s\n", str);
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}
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}
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//Added by MC:
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bglobal.getspawned = Args.GatherFiles ("-bots", "", false);
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if (bglobal.getspawned->NumArgs() == 0)
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{
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delete bglobal.getspawned;
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bglobal.getspawned = NULL;
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}
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else
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{
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bglobal.spawn_tries = 0;
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bglobal.wanted_botnum = bglobal.getspawned->NumArgs();
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}
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flags = dmflags;
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Printf ("P_Init: Checking cmd-line parameters...\n");
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flags = dmflags;
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if (Args.CheckParm ("-nomonsters")) flags |= DF_NO_MONSTERS;
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if (Args.CheckParm ("-respawn")) flags |= DF_MONSTERS_RESPAWN;
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if (Args.CheckParm ("-fast")) flags |= DF_FAST_MONSTERS;
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@ -2302,13 +2208,125 @@ void D_DoomMain (void)
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timelimit = 20.f;
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}
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//
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// Build status bar line!
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//
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if (deathmatch)
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ST_HereticStatus("DeathMatch...");
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if (dmflags & DF_NO_MONSTERS)
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ST_HereticStatus("No Monsters...");
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if (dmflags & DF_MONSTERS_RESPAWN)
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ST_HereticStatus("Respawning...");
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if (autostart)
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{
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FString temp;
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temp.Format ("Warp to map %s, Skill %d ", startmap, gameskill + 1);
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ST_HereticStatus (temp);
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}
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// [RH] Now that all text strings are set up,
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// insert them into the level and cluster data.
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G_MakeEpisodes ();
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// [RH] Parse through all loaded mapinfo lumps
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Printf ("G_ParseMapInfo: Load map definitions.\n");
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G_ParseMapInfo ();
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// [RH] Parse any SNDINFO lumps
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Printf ("S_InitData: Load sound definitions.\n");
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S_InitData ();
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FActorInfo::StaticInit ();
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// [GRB] Initialize player class list
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SetupPlayerClasses ();
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// [RH] Load custom key and weapon settings from WADs
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D_LoadWadSettings ();
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// [GRB] Check if someone used clearplayerclasses but not addplayerclass
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if (PlayerClasses.Size () == 0)
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{
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I_FatalError ("No player classes defined");
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}
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FActorInfo::StaticGameSet ();
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ST_Progress ();
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Printf ("R_Init: Init %s refresh subsystem.\n", GameNames[gameinfo.gametype]);
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ST_HereticMessage ("Loading graphics", 0x3f);
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R_Init ();
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Printf ("DecalLibrary: Load decals.\n");
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DecalLibrary.Clear ();
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DecalLibrary.ReadAllDecals ();
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// [RH] Try adding .deh and .bex files on the command line.
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// If there are none, try adding any in the config file.
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//if (gameinfo.gametype == GAME_Doom)
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{
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if (!ConsiderPatches ("-deh", ".deh") &&
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!ConsiderPatches ("-bex", ".bex") &&
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(gameinfo.gametype == GAME_Doom) &&
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GameConfig->SetSection ("Doom.DefaultDehacked"))
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{
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const char *key;
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const char *value;
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while (GameConfig->NextInSection (key, value))
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{
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if (stricmp (key, "Path") == 0 && FileExists (value))
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{
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Printf ("Applying patch %s\n", value);
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DoDehPatch (value, true);
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}
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}
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}
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DoDehPatch (NULL, true); // See if there's a patch in a PWAD
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FinishDehPatch (); // Create replacements for dehacked pickups
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}
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HandleNoSector (); // clear NOSECTOR flag off all actors modified by Dehacked and the BossEye.
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FActorInfo::StaticSetActorNums ();
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// [RH] User-configurable startup strings. Because BOOM does.
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static const char *startupString[5] = {
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"STARTUP1", "STARTUP2", "STARTUP3", "STARTUP4", "STARTUP5"
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};
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for (p = 0; p < 5; ++p)
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{
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const char *str = GStrings[startupString[p]];
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if (str != NULL && str[0] != '\0')
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{
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Printf ("%s\n", str);
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}
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}
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//Added by MC:
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bglobal.getspawned = Args.GatherFiles ("-bots", "", false);
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if (bglobal.getspawned->NumArgs() == 0)
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{
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delete bglobal.getspawned;
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bglobal.getspawned = NULL;
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}
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else
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{
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bglobal.spawn_tries = 0;
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bglobal.wanted_botnum = bglobal.getspawned->NumArgs();
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}
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Printf ("M_Init: Init miscellaneous info.\n");
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M_Init ();
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Printf ("P_Init: Init Playloop state.\n");
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ST_HereticMessage ("Init game engine", 0x3f);
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P_Init ();
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Printf ("D_CheckNetGame: Checking network game status.\n");
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ST_HereticMessage ("Checking network game status.", 0x3f);
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D_CheckNetGame ();
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// [RH] Lock any cvars that should be locked now that we're
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@ -60,6 +60,8 @@ static void ST_TTY_NetProgress (int count);
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static void ST_TTY_NetMessage (const char *format, ...);
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static void ST_TTY_NetDone ();
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static bool ST_TTY_NetLoop (bool (*timer_callback)(void *), void *userdata);
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static void ST_Null_HereticMessage (const char *, int);
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static void ST_Null_HereticStatus (const char *);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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@ -67,6 +69,8 @@ static bool ST_TTY_NetLoop (bool (*timer_callback)(void *), void *userdata);
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void (*ST_Done)();
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void (*ST_Progress)();
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void (*ST_HereticMessage)(const char *message, int attributes);
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void (*ST_HereticStatus)(const char *status);
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void (*ST_NetInit)(const char *message, int numplayers);
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void (*ST_NetProgress)(int count);
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void (*ST_NetMessage)(const char *format, ...);
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}
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}
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static void ST_Null_HereticMessage (const char *, int)
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{
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}
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static void ST_Null_HereticStatus (const char *)
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{
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}
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void ST_Endoom()
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{
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exit(0);
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@ -37,6 +37,8 @@
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extern void ST_Init(int maxProgress);
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extern void (*ST_Done)();
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extern void (*ST_Progress)();
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extern void (*ST_HereticMessage)(const char *message, int attributes);
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extern void (*ST_HereticStatus)(const char *status);
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extern void (*ST_NetInit)(const char *message, int numplayers);
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extern void (*ST_NetProgress)(int count);
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extern void (*ST_NetMessage)(const char *format, ...); // cover for printf()
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@ -110,6 +110,7 @@
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void RestoreConView();
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void LayoutMainWindow (HWND hWnd, HWND pane);
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int LayoutNetStartPane (HWND pane, int w);
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bool ST_Util_CreateStartupWindow ();
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void ST_Util_SizeWindowForBitmap (int scale);
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@ -136,6 +137,8 @@ static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LP
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static void ST_Basic_Init ();
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static void ST_Basic_Done ();
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static void ST_Basic_Progress ();
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static void ST_Basic_HereticMessage (const char *message, int attributes);
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static void ST_Basic_HereticStatus (const char *status);
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static void ST_Basic_NetInit (const char *message, int numplayers);
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static void ST_Basic_NetProgress (int count);
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static void ST_Basic_NetMessage (const char *format, ...);
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@ -145,9 +148,12 @@ static bool ST_Basic_NetLoop (bool (*timer_callback)(void *), void *userdata);
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static void ST_Hexen_Init ();
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static void ST_Hexen_Done ();
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static void ST_Hexen_Progress ();
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static void ST_Hexen_NetProgress (int count);
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static void ST_Heretic_Init ();
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static void ST_Heretic_Progress ();
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static void ST_Heretic_Message (const char *message, int attributes);
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static void ST_Heretic_Status (const char *status);
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static void ST_Strife_Init ();
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static void ST_Strife_Done ();
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@ -163,6 +169,8 @@ extern HWND Window, ConWindow, ProgressBar, NetStartPane, StartupScreen, GameTit
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void (*ST_Done)();
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void (*ST_Progress)();
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void (*ST_HereticMessage)(const char *message, int attributes);
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void (*ST_HereticStatus)(const char *status);
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void (*ST_NetInit)(const char *message, int numplayers);
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void (*ST_NetProgress)(int count);
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void (*ST_NetMessage)(const char *format, ...);
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@ -183,6 +191,7 @@ static int MaxPos, CurPos, NotchPos;
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static int NetMaxPos, NetCurPos;
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static LRESULT NetMarqueeMode;
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static int ThermX, ThermY, ThermWidth, ThermHeight;
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static int HMsgY, SMsgX;
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static BYTE *StrifeStartupPics[4+2+1];
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static const char *StrifeStartupPicNames[4+2+1] =
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@ -322,6 +331,8 @@ static void ST_Basic_Init ()
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ST_Done = ST_Basic_Done;
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ST_Progress = ST_Basic_Progress;
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ST_HereticMessage = ST_Basic_HereticMessage;
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ST_HereticStatus = ST_Basic_HereticStatus;
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ST_NetInit = ST_Basic_NetInit;
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ST_NetProgress = ST_Basic_NetProgress;
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ST_NetMessage = ST_Basic_NetMessage;
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@ -365,6 +376,30 @@ static void ST_Basic_Progress()
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}
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}
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//==========================================================================
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//
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// ST_Basic_HereticMessage
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//
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// Only used by the Heretic startup screen.
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//
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//==========================================================================
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static void ST_Basic_HereticMessage (const char *, int)
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{
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}
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//==========================================================================
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//
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// ST_Basic_HereticStatus
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//
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// Only used by the Heretic startup screen.
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//
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//==========================================================================
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static void ST_Basic_HereticStatus (const char *)
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{
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}
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//==========================================================================
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//
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// ST_Basic_NetInit
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@ -389,10 +424,12 @@ static void ST_Basic_NetInit(const char *message, int numplayers)
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DestroyWindow (ProgressBar);
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ProgressBar = NULL;
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}
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RECT winrect;
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GetWindowRect (Window, &winrect);
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SetWindowPos (Window, NULL, 0, 0,
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winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane (NetStartPane, 0),
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SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER);
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LayoutMainWindow (Window, NULL);
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// Make sure the last line of output is visible in the log window.
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SendMessage (ConWindow, EM_LINESCROLL, 0, SendMessage (ConWindow, EM_GETLINECOUNT, 0, 0) -
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SendMessage (ConWindow, EM_GETFIRSTVISIBLELINE, 0, 0));
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}
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if (NetStartPane != NULL)
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{
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@ -641,8 +678,10 @@ static void ST_Hexen_Init ()
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ST_Done = ST_Hexen_Done;
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ST_Progress = ST_Hexen_Progress;
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ST_HereticMessage = ST_Basic_HereticMessage;
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ST_HereticStatus = ST_Basic_HereticStatus;
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ST_NetInit = ST_Basic_NetInit;
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ST_NetProgress = ST_Basic_NetProgress;
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ST_NetProgress = ST_Hexen_NetProgress;
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ST_NetMessage = ST_Basic_NetMessage;
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ST_NetDone = ST_Basic_NetDone;
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ST_NetLoop = ST_Basic_NetLoop;
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@ -705,6 +744,33 @@ static void ST_Hexen_Progress()
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I_GetEvent ();
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}
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//==========================================================================
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//
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// ST_Hexen_NetProgress
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//
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// Draws the red net noches in addition to the normal progress bar.
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//
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//==========================================================================
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static void ST_Hexen_NetProgress (int count)
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{
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int oldpos = NetCurPos;
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int x, y;
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ST_Basic_NetProgress (count);
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if (NetMaxPos != 0 && NetCurPos > oldpos)
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{
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for (; oldpos < NetCurPos && oldpos < ST_MAX_NETNOTCHES; ++oldpos)
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{
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x = ST_NETPROGRESS_X + ST_NETNOTCH_WIDTH * oldpos;
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y = ST_NETPROGRESS_Y;
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ST_Util_DrawBlock (StartupBitmap, NetNotchBits, x, y, ST_NETNOTCH_WIDTH / 2, ST_NETNOTCH_HEIGHT);
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}
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S_Sound (CHAN_BODY, "Drip", 1, ATTN_NONE);
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I_GetEvent ();
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}
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}
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//==========================================================================
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//
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// ST_Heretic_Init
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@ -752,6 +818,8 @@ static void ST_Heretic_Init ()
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ThermY = THERM_Y * font[0];
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ThermWidth = THERM_LEN * 8 - 4;
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ThermHeight = font[0];
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HMsgY = 7;
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SMsgX = 1;
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ST_Util_FreeFont (font);
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|
@ -761,6 +829,8 @@ static void ST_Heretic_Init ()
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ST_Done = ST_Hexen_Done;
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ST_Progress = ST_Heretic_Progress;
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ST_HereticMessage = ST_Heretic_Message;
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ST_HereticStatus = ST_Heretic_Status;
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ST_NetInit = ST_Basic_NetInit;
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ST_NetProgress = ST_Basic_NetProgress;
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ST_NetMessage = ST_Basic_NetMessage;
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|
@ -797,6 +867,58 @@ static void ST_Heretic_Progress()
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I_GetEvent ();
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}
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//==========================================================================
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//
|
||||
// ST_Heretic_Message
|
||||
//
|
||||
// Prints text in the center box of the startup screen.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Heretic_Message (const char *message, int attributes)
|
||||
{
|
||||
BYTE *font = ST_Util_LoadFont (TEXT_FONT_NAME);
|
||||
if (font != NULL)
|
||||
{
|
||||
int x;
|
||||
|
||||
for (x = 0; message[x] != '\0'; ++x)
|
||||
{
|
||||
ST_Util_DrawChar (StartupBitmap, font, 17 + x, HMsgY, message[x], attributes);
|
||||
}
|
||||
ST_Util_InvalidateRect (StartupScreen, StartupBitmap, 17 * 8, HMsgY * font[0], (17 + x) * 8, HMsgY * font[0] + font[0]);
|
||||
ST_Util_FreeFont (font);
|
||||
HMsgY++;
|
||||
I_GetEvent ();
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Heretic_Status
|
||||
//
|
||||
// Appends text to Heretic's status line.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Heretic_Status (const char *status)
|
||||
{
|
||||
BYTE *font = ST_Util_LoadFont (TEXT_FONT_NAME);
|
||||
if (font != NULL)
|
||||
{
|
||||
int x;
|
||||
|
||||
for (x = 0; status[x] != '\0'; ++x)
|
||||
{
|
||||
ST_Util_DrawChar (StartupBitmap, font, SMsgX + x, 24, status[x], 0x1f);
|
||||
}
|
||||
ST_Util_InvalidateRect (StartupScreen, StartupBitmap, SMsgX * 8, 24 * font[0], (SMsgX + x) * 8, 25 * font[0]);
|
||||
ST_Util_FreeFont (font);
|
||||
SMsgX += x;
|
||||
I_GetEvent ();
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Strife_Init
|
||||
|
@ -859,6 +981,8 @@ static void ST_Strife_Init ()
|
|||
|
||||
ST_Done = ST_Strife_Done;
|
||||
ST_Progress = ST_Strife_Progress;
|
||||
ST_HereticMessage = ST_Basic_HereticMessage;
|
||||
ST_HereticStatus = ST_Basic_HereticStatus;
|
||||
ST_NetInit = ST_Basic_NetInit;
|
||||
ST_NetProgress = ST_Basic_NetProgress;
|
||||
ST_NetMessage = ST_Basic_NetMessage;
|
||||
|
|
Loading…
Reference in a new issue